Hoi4 doctrine meta. It is not a good width but it is not a bad div either.

Hoi4 doctrine meta Once you've had most Discussions on this topic usually separate the two, but I find this stupid. Historical path. 424. Idk about mass assault I like never use it. and the doctrine itself is bringing 40+ org with almost 0. There are only a few bonuses that are different, and those can make a big difference. 3) Meta Hi folks, a few of the regulars from my Saturday MP Game asked me to put together a guide for Germany, so have acquiesced to there request. It was like 10 minutes old when I searched for Italy guides yesterday lol, just starting a campaign. Destroyers should be at least 4 per cruiser. Then you want to use max level radio, a 3 man turret, a howitzer or the medium cannon (if you wanna go against infantry mainly then the howitzer, if you want it to have decent soft attack and good piercing then the mdium cannon) Then you want to use 2 medium turrets and wet ammo storage. ADMIN MOD BBA 1. I will note that Stalin's path has both its pros and cons, and the more you delay the entry of the USSR into the war with Germany, the better you will prepare (which is very historical). ADMIN MOD Infantry Combat Meta Testing, 15 widths are Garbage Discussion TL:DR 15 widths (6inf 1art) bleed IC and manpower like no tomorrow. Archived post. Feedback just found out how to have 2 doctrines so for now the world is exploding. 6 recovery. Log In / Sign Up; Advertise on Reddit; Shop Yes, the "meta" in vanilla multiplayer has shifted entirely away from SF. The reason that these are effective against the current meta is The doctrine slot will be in permanent use until you finish the doctrine (integrated support then your choice depending on if player Manchu is air controller). A place to share content, ask questions and/or talk about the grand strategy I'm at the belief of 98% of HOI4 players set up a battle plan then set it on aggressive stance. Uses SFP for infantry and artillery bonuses because its the best doctrine overall if you don't know what you're doing you either don't know or don't bother with microing tanks and just spam infantry/artillery divisions and battleplan . Mass assault starting doctrine for 2 reinforcement is nice but not required. Operational integrity gives the best fighter bonuses This also does not take into consideration attacks or org. Thats not really ideal in most Single Player Scenarios where it really isnt that necessary. 385K subscribers in the hoi4 community. Last I checked it was pretty self explanatory, just fleet in being for battleships, raiding for subs and base strike for carriers. The Chinese often get the reputation of using mass assault aka "human wave". All those endless lists of menus and submenus and The strongest doctrine is Superior Firepower. Log In / Sign Up; Advertise on The best sea doctrine depends on your navy. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Skip to main content. Trade Interdiction is best for Germany since most of your navy is subs anyway. If you simply want to win a war no problem, follow the meta. Ils ont leurs propres arbres de doctrine. ; Interception Mission Efficiency: Improves air attack, air defense, and agility for planes on this mission. how to play hearts of iron 4; how to get good/better at hoi4:When talking about meta, GBP and Mass Mob a. Significantly. Testing out the different naval doctrines to see if the meta for doctrine is accurate. Both metas benefit from admirals with The Romanov path for the USSR in HOI4 is the only Civil War route that isn’t almost impossible. Mobile warfare is better for tanks, GBP is better for attacking with infantry and Mass Assault is better for defending with infantry. I mostly play minor nations, which is what drove me to this unit template in the first place. Now, as a disclaimer the best fleet for winning fleet battles is a trade interdiction (especially the left branch) fleet with full-light attack heavy cruisers, cheap but high-HP destroyers with good engines and 1 light gun, and a handful of torpedo destroyers. De plus, j'ai choisi 30 comme limite inférieure de l'organisation. (keep in mind doctrines change values a lot so your design can start below these in the early game) The support companies you should get vary though engineers and artillery are universal, AA is essencial in MP, recon is good for tanks, logistics is good for large divisions and AT is great for inf going against tanks Players who want to get a head start when it comes to offensive plays in Hearts of Iron 4 won’t experience a lot of difficulty with 35-Width Infantry: Early Game Aggression. SecretTargaryen48 • One thing to consider is that supply modifiers are additive, so if you already have say ~-50% supply There are three air doctrines in HOI4: Strategic Destruction; Battlefield Support; Operational Integrity; Generally, all doctrines offer very similar bonuses, which is why you can’t really go wrong here. A nation like the U. Both metas benefit from admirals with Because of earlier success, I will try to start a HOI4 discussion each week about doctrines. All you need is organization and reinforcement rate. So something like 7/2 would mean 7 infantry and 2 line arty. Rush the left part of the People always talk about "meta division templates" but I've never felt a difference based on the infantry templates. There are three mutually exclusive doctrine trees. Another thing I would recommend is to build them east of Moscow, Leningrad, and Stalingrad Testing out the different naval doctrines to see if the meta for doctrine is accurate. You don’t need lots of torpedo destroyers. It's very universally effective, good on defense, and has supply bonuses. scootiegoorby • Fair enough i was going by historical nations that used its properties So, pick a doctrine that will compliment YOUR playstyle and YOUR war goals. The People have discussed land doctrines to death, but barely talk about air and naval. Reading and understanding the rules is important and the 2. Generally I go down the Centre focus line, then the Five Year Plan, then the Commintern to help Spain. Discussion I'm pretty old school since 16, I have been playing superior firepower, battlefield, and trade interjection for SP given said discussion all countries are national spirits, industries, and buff equal, all vanilla, purely considering the doctrine which is the best in BBA? I think the recent air change, drastically General Strategy for Japan in HOI4. The MW doctrine also has a lot of organization, but breakthrough gives a bonus to tanks, and no bonuses to planning or anything like that. The Superior Because base strike doctrine gives a total of +40% naval targeting, and carriers have a damage multiplier of 5, each wing of 10 naval bombers is going to do on average 175 damage every 8 hours, with capital ships and especially carriers So, what are the best doctrines in HOI4? Scroll down for the best land, air, and naval doctrines to pick Hearts of Iron IV. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. Cvs have not been meta since man the guns. The idea is to just use your large infantry to hold them in place and to cover the lines while tanks encircle them. Second branch specialization can be unlocked by most The different meta strategies are in ascending order of viability call in the USA a year early, 5 Naval doctrine boosts+sub admiral buff, Military buffs, great decisions post capitulation. SecretTargaryen48 • One thing to consider is that supply modifiers are additive, so if you already have say ~-50% supply SF is a tank doctrine. The current meta is all about micromanaging a tank-based offense to get the most efficient results. The reason why it's mostly seen as the worst doctrine is because: That extra defense is also provided by mass assault while having better buffs overall. But if you’ve got tons of manpower, forget about the manpower bonuses in the doctrines. If you're playing as a South America When it comes to naval doctrines nowadays Trade Interdiciton has been dethroned since it doesn't give your surface ships visibility reductions anymore; as such it is only a "submarine" or rather a convoy raiding doctrine, as it was intended. The mass assault doctrine is only After 450+ hours of HOI4, I still don't lnow the Naval meta. The Meta Can you give me a quick rundown on which is the best air doctrine for each case? Guys Which Doctrine is best for finland, army and air doctrine please upvotes · comments. LAND DOCTRINES ANALYSIS. g. Air doctrine depends on how confident you are in the air. Over all this doctrine strongly leans towards defense, with some advantages in exploitation. The current meta is just a crapton of roach DDs, and cheap heavy cruisers. The former because more ships, the latter because the best aspects (enemy hit chance reductions) are very early, so you don’t need to spend much research to gain most of the effects, and it strongly supports either meta elsewhere in the tree. More efficient options are: - build around 200 NAVs, it's sufficient to wipe major navies too. If you are going to do a lot of tanks, you are going to go Mobile Warfare, and if none applies, Superior firepower is the way. Uses Battlefield Support because you only use airforce for CAS damage or naval bombers Additionally, I chose 30 as the organization's lower limit. 81 Badges. Even the likes of Sov, France, or Czechoslovakia can hold with SF since the So, pick a doctrine that will compliment YOUR playstyle and YOUR war goals. Discussion Même si vous commencez par choisir Manpower, je ne suis pas sûr que ce soit le meilleur. Maxing Planning is the meta currently cause when your divisions attack when fully planned they get massive buffs. As for what u/ae254589 wanted with a comparison between MW and SF tank divisions It has been a while since I touched HoI4 and away from my gaming rig for the interim. With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. Report. Focuses on doing damage via combat bombing and Air Support bonuses for your troops. Doctrine wise, I actually use GBP right a lot with infantry nations like Japan/Italy/Finland. Battles always start in the standard/default phase. L&R Doctrine: Direct battalion approach. Most minor nations aren't worth investing into naval doctrine with and you might be insane if you play navy France. You’ll get disagreement about exactly which is better in what situation, but 12-8 is a good place to start from for either mediums or heavies. Playing with Go to hoi4 r/hoi4. This doctrine focuses on infantry and motorized infantry. There is only one doctrine that i cannot imagine ever using and that is the grand battleplan doctrine cuz trench warfare didnt really work out for anyone in the first world war. Mobile warfare is something for playtroughs where you give up Gdańsk/Danzig and focus on the soviets. As opposed to the Stalinist path, you will need to rush the path from the start, ignoring all other national focuses. Members Online • [deleted] ADMIN MOD What's the best land doctrine . Infantry plus artillery is all you need since the game came out in 2016, tanks is just for fun and roleplay. These boosts aren’t especially useful if you There are essentially two metas. Mister Analyst Lt. From my experience, Grand Battleplan is primarily a Defensive Doctrine. HOWEVER if you're using the mass assault doctrine your infantry width changes, so you need to use more infantry to reach 16 width, I believe it's 9 or 10. Expand user menu Open settings menu. 3 Meta Discussion. The variety of doctrines are really dependant of what kind of economy you have, what you want, your access to resources and your situation. r/hoi4 • Go to hoi4 r/hoi4. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Tanks will struggle because of horrible terrain in India and SEA, and In both metas, you generally favor the cost reduction advisor and Trade Interdiction doctrine. if you haven't check out this guide by Ems Telegram, he explains what the stats do. Thanks! Reply reply cdub8D • Np. 10% agility, best strategic bombing, decent ground support AND the best air superiority bonuses out of all trees mean that most people pick it. 42 widths suck at winning battles but take Depends on the country, Fleet in Being is really good for GB and Italy, whereas Base Strike is good for the US and Japan. Open comment It’s something that’s supposed to take a long time. When you're getting ~500 soft damage per 12w division in combat, you can reinforce meme any AI division with this. Perfect choice if you simply want to support Mini Tier List: Grand Battleplan Left/Right, Mass Assault Doctrine (Mass Mob), Mobile Warfare (still okayish to use but would advise against it), Superior Firemore. The planning, although giving solid attack buffs, is left mostly unnused in the current micromanagement meta. General Strategy for Japan in HOI4. Although the Grand Battleplan Doctrine has small stats, this doctrine is interesting to me because of the mechanics of coordination. Here is 27 width is the current meta for western Europe so 13inf/1aa provides great defense. This sub is actively moderated and curated. Reddit Recap Reddit Recap. 12. MW - a huge organization bonus for infantry and moto-/mechanized infantry and a breakthrough for tanks: high organization allows you to stay in battle longer and suffer fewer losses, high breakthrough for tanks allows you to break through defenses with minimal losses for armored The best meta currently in HoI4 is heavy cruiser spam: To make these Heavy Cruisers, start of with a current Light Cruiser hull to get an extra slot for a Light Battery. I would like to dig a little deeper into that now. 7/1 is slightly better for some tank nations due to width optimization on plain and mountain when Go to hoi4 r/hoi4. The tanks are similar, except you don't say how many tanks/trucks you use, because that changes based on tech and doctrine. If you want to min max a bit more you can: In both metas, you generally favor the cost reduction advisor and Trade Interdiction doctrine. On the other hand, in SP you can count on AI's bad movement. They provide substantial bonuses to different plane types and aerial missions that you won't want to Dans ce petit résumé des quatre Doctrines Terrestres, j'ai essayé d'éviter la plupart des détails techniques et d'être aussi général que possible. Which to me is hoopla. should be able to afford a doctrine like that but not all nations should be able to. land doctrine: Mass Assault L industry: bad, communist China has tech debuff and industry debuff, need time to get rid them. They might still have to do the focus first, but I’m pretty sure that now gives the US the chance to puppet the countries protected by the Monroe Doctrine Mass assault has an attack doctrine that increases width by 50% and a defensive doctrine that decreases width by 50%. Both metas benefit from admirals with I remember using Grand Battleplan doctrine when I first started the game until I realized it was dogshit. Defence: 6 infantry, 1 artillery, engineer support, artillery support, aa support. Attacks*org is roughly equivalent to your 'pushing power', and having smaller formations so you can have more formations, means more org and more attacks from support companies. L'acquisition de la doctrine de In MP, no air Russia is the meta because tanks just use SPAA. Membres En ligne • [deleted] ADMIN MODO La meilleure doctrine foncière pour l'Union soviétique . But in defense, the doctrine is also good: your divisions Land Doctrines are divided across Mobile Warfare, Superior Firepower, Grand Battleplan, and Mass Assault. Different tactics will also have a different 'weight' or likelihood L&L Doctrine: Mega combo of tank performance, air superiority and line artillery bonuses. So if you These do all the damage for you, you fill the rest of the strike force with roach heavy cruisers and roach dds. I don't really want to do the whole "roman empire by 1937" thing that I see in every video. This is not meant to be a guide about the "meta" or whatsoever, and I will not give instruction for everything. Achievements are a different rap and often require you to ‘settle into the meta’ or play a certain way. This combination is aimed to maximise damage output using the combined arms of the airforce, tanks and line artillery to shock the enemy. as far as i am concerned, meta is mass assault -> mass mobilization and getting massive (12inf for ~20width and 25inf for 40width) infantry divisions with tons of CAS and support then using tanks for encirclements. If you are Germany you can win air superiority with fighters which is important to allow you to bring CAS/TACs. Log In / Sign Up; Advertise on Reddit; Shop Collectible You have to build up to this, before doctrines and when your army is smaller and the enemy is weaker you may want 6/0 so you can have more divisions. i wanted first to ask which meta gets played actually in it? i have read something about cas meta. Battlefield Support: good for CAS. You just have to change your playstyle to match the doctrine. 6/1 is also fine but is a sometimes considered waste of ic especially by mp people because Line Artillery is a scam in some cases, it fits It's better than basically anything any other doctrine gives. Start training it and build Ive heard 12 width divisions are the meta, and I would appreciate some focus order feedback as well. Hence deciding to post it here :) It's fairly straight forward It usually depends on which country/playstyle you choose. There is a YouTube link as well, but I've typed out the bulk of it as well, and thought it would help people out. Edit: I have survived Japanese assault and are pushing back(1940). How to defeat allied airforce as People always talk about "meta division templates" but I've never felt a difference based on the infantry templates. These boosts aren’t especially useful if you Accéder à hoi4 r/hoi4. 544 2. If you're not operational integrity is generally the best doctrine for securing green air. So this post will be helpful for me to have an idea of having a good navy. Go to hoi4 r/hoi4. How to defeat allied airforce as La valeur pratique de Base Strike est que vous obtenez rapidement l'essentiel de l'efficacité des sorties (les quatre premiers déverrouillages de doctrine vous donneront +30 %). Members Online • Cloak71. there is a lot of info left out for the sake of time. Please PM me if you think there are any posts that should be linked here, or if a new thread is needed. I want to know does it still work in RT 56? I'm not entirely sure on the meta for the soviets, but I think I know enough to help you out. Heavy TD space marines france is also viable though ic intensive. Naval doctrine allows a nation to specialize the way its navy conducts naval warfare. I’ll be covering only Deep Battle here today. It focuses your army in a Mass mobilization branch is easily the strongest defensive doctrine in the game for anyone, that reinforce rate, recovery, and extra manpower are all really strong boosts. +/- lowest manpower buffs (Only 2%) - Little to no industry buffs, the only tree that doesn't lead to the BENELUX forming, closed industry Democratic solo: +Diplomatic annexation of the Benelux, Players who want to take their Marine templates to the next level in Hearts of Iron 4 may want to experiment with the following combinations. What is the doctrine meta? Reply. Other two slots are In both metas, you generally favor the cost reduction advisor and Trade Interdiction doctrine. I talk here about singleplayer, don't know anything about multiplayer This is the meta against the AI. General. This general idea is also possible using mass Its not dependent. But another discussion entirely. Both metas benefit from admirals with r/hoi4. And also allows you to bring NAVs to help win navy. GBP left is favorited more than the right. 409K subscribers in the hoi4 community. Reference Missions; Air Support Mission Efficiency: Improves air attack, air I’m playing a Monarchist UK run on HOI4 with a couple DLCs and Rt56 Mod, my aim is to form the Imperial Federation and so on It’s early 1936 and I’m looking at land doctrines, which is the best for a UK run? I’d like to note that I am trying to get as much industry as possible and have started the concentrated industry line for that precious extra output This thread is archived New From all of the wikis and guides I have seen versus what actually works when you play HoI4 like myself for 1000+ and who still plays it. I would just like to add that 900 hours are all on just playing the UK. It is finding the right BALANCE of stats for a given doctrine AND playstyle, which is where your inexperience shines like a flare. I hope u will read my comment Soviet pre-war meta. I have never played MP in hoi4 befor. I already did a full video on naval meta guide for why you should use 9/1 is fine as long as you do not fill the width anyway. 12; The wiki page Air doctrine has been updated to HOI4v 1. Controversial. Q&A [deleted] • SF right/right 14/4s are the way to go. I don't think that the amount of a boost that MW gives you in the maneuver phase outside of combat offsets the bonuses that SF would give you inside of the combat. In this live stream I will be testing th Is fleet in being the best doctrine for Italy to stick with for beating England and France's navy's? Is it worth trying to build carriers even though they don't start with that tech, or should I stick to light attack cruisers? Or is submarine spam best? Archived post. Even with your limited manpower, you want to make use of it. HOWEVER, Invasion of DEI, PHI and possibly AUS require quick beachheads and quickly spreading out, in which respect SF is better. Superior Firepower right-left is probably the best. base strike and fleet in being are only good for super niche cases that don’t really involve surface warfare. Naval doctrines can be reviewed and unlocked from the Officer Corps. It is not a good width but it is not a bad div either. So yes, you can go left and build divisions that benefit more from that doctrinal choice, but that’s in opposition to the way most people who really influence metas play. Strangely enough, the doctrine the Chinese Communists used is probably best represented by Grand Battleplan and the Infiltration route. Theres a reason why strategic is considered the meta. Question I'm wondering Archived post. Previous 1. Eventually you'll probably win, but at what cost? And The current meta is just a crapton of roach DDs, and cheap heavy cruisers. Take SEA area Maybe take down Soviet if I still have time left. As for what u/ae254589 wanted with a comparison between MW and SF tank divisions R5: Part two of my guide series; you can see the land doctrine guide here. Its 35-Width setup What I mean is that in SP, the AI is so bad with it's navy (both templates and mission assignment) that you shouldn't overthink it; any doctrine (or even no doctrine), with a few ships strike force is sufficient, if you want to play the strike force game. Military police are really good for infantry organization recovery, so i would also recommend using them. This is the most powerful doctrine for surface action. I've used Skip to main content. To quickly give you an answer, the best land doctrine out of all 4 major choices and the 12 branches in HOI4 is the Superior Firepower doctrine, with the Integrated Support and Shock & Awe branches. SF will let your infantry get a damage advantage early on and late game you can make medium tanks with your tungsten and steel. But I want to stress it is context important. J'ai un peu This is the well-rounded general purpose set of naval doctrines that most substantial navies used. A soft attack boost for armored vehicles and the entire army in general is an ultimate. Reference Missions; Escort Efficiency: Reduces disruption from enemy attacks. so you can run your own private spanish civil war in south america and grind any general trait you want well before you get involved in wwii, eliminating one of usa's biggest Meta discussion for BBA Army, Navy, Air doctrine . SF is a tank doctrine. With ToA enabled, an event triggers within 7 days after an overseas nation declares war on a country Mass Assault. Really, I like 3rd doctrine, but it really worse than superior firepower doctrine, all of doctrines worse than this one. Refit bbs for aa because they get hit by air first and build destroyers with one cheap light Another is the Convoy Defense Doctrine, which doesn’t exist in game - but as South Africa, you can choose a focus that will give you a boost for that Doctrine tree. r/hoi4. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. 405K subscribers in the hoi4 community. yet you just took the historical doctrines for each nation and decided to make a comment saying they’re the best in game. Log In / Sign Up; Advertise on The reason many people don’t like those doctrines is really just that they don’t suit the current meta play. Doctrines ranked. Battlefield support doesn't have it, but it has ace generation chance which will eventually give you aces that replace the agility bonus, plus a few extras. Japan current meta . It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. Members Online • FallenByTheHand. Q&A 400K subscribers in the hoi4 community. This is due to my desire to add hard attack to my tanks with a small cannon. Best. Don't ever go Grand Battleplan. picture shows that it now lets you get easy puppet wargoals against any country in south america, for any reason. However, I was less than thrilled meta mw tank divs are neither 17-3 nor 10-10. I'm a MP player, and I think we need remake of doctrines meta. Infantry, mechanised and motorised divisions with line artillery are greatly consolidated I'm at the belief of 98% of HOI4 players set up a battle plan then set it on aggressive stance. I made quick explanations, guides, and recommended doctrines for countries. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. I've also played around with going down the Marine doctrine path that let's you leave a tile without a port, you can't have any artillery in your division though. Mobile Warfare only really gives buffs to tanks. La fiabilité est peut-être trop faible. Here are all the bonuses that you get by investing in any of the air doctrines, that HOWEVER if you're using the mass assault doctrine your infantry width changes, so you need to use more infantry to reach 16 width, I believe it's 9 or 10. Yes, A newbie-friendly guide to design your ships and to select one of naval doctrines. It also decreases attack damage. 6/1 is also fine but is a sometimes considered waste of ic especially by mp people because Line Artillery is a scam in some cases, it fits width well but is not a particularly good div. +/- lowest manpower buffs (Only 2%) - Little to no industry buffs, the only tree that doesn't lead to the BENELUX forming, closed industry Democratic solo: +Diplomatic annexation of the Benelux, As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. Get app Get the Reddit app Log In Log in to Reddit. Unfortunately, this puts a big dent into the doctrine being an actual deterrent from aggression by colonial empires into the Americas. Air superiority and close air support provide numerous direct benefits to troops on the ground, while strategic bombers can cripple enemy industry. we will not be talking about anti submarine warfare in this guide. Shameless plug: I’ve suggested an overhaul for the air doctrines a while ago - link in my signature. What is the best doctrine to use for invading France/reuniting the Roman Empire? I would also appreciate division templates. Both metas benefit from admirals with Doctrine: Trade Interdiction left side, also get the tech for medium and light shell upgrades, damage control, and bracket shooting Stick all ships in one fleet, split off 9 CLs to go on patrol in single ship task forces, main fleet in one big task force on strike force orders. Of course, your front line becomes more static, but it's much easier to break through a reinforced enemy line with the planning bonus. Feb 28, 2023; Add bookmark #2 Just a side note for those answering the original post: The wiki page Aircraft has been updated to HOI4v 1. At the start of the war you will have a -50% negative modifier for Attack against the Chinese warlords Doctrines ranked. New. Jul 27, 2018 1. I generally create civilian factories until 1939 and then upgrade railroads to level 5 at the Currently in multiplayer meta. I think that doctrines, and especially the similarities and differences are usually unknown to players. This one doesn’t cause as much Paranoia as the other two, and it also gives you pretty good focuses to try to conquer the world. Locked post. 9. Special forces doctrines introduced in Arms Against Tyranny DLC allow nations to further specialize usage of their special forces. Cheaper alternative could be 44 width mech with 19 mech / 4 motorized AT / 2 motorized AA. Share Sort by: Best. ADMIN MOD Land doctrines analysis . but what does close air support meta even mean? just building 2/3 anti air airplanes and 1/3 cas airplanes and sending them over a field or is there something more to do You still do base strike cus they affect non carrier planes. Today, let's discuss about mass assault. But for air I usually go like 50 factories on fighters, just to be absolutely certain I win the air war. (Started asap by focus and won at the end of 39) I am planning to play them in an upcoming MP game and I think this will 576 votes, 70 comments. It gives big combat bonuses and is the doctrine that most people use I think for a reason. I would add to that video by saying, the bonuses are only so good, and if you can’t field more troops because of manpower, then the bonuses aren’t worth it. This has been super helpful. Members Online. You can split off ships for escort as needed but best to just group The big thing about it is extra entrenchment and planning bonus. BS wins if you are assured of winning the air war, and want to You can use any doctrine with every nation and every branch. Be aware, that you are limited to 1 branch specialization. This general idea is also possible using mass TI is definitively THE best doctrine for surface fleets. Log In / Sign Up; Advertise on The HOI4 meta has changed - here's everthing you need to know about combat width and the best division templates Joe Robinson Published: Dec 2, 2021 The most tanks possible without going under 30-40 org. However, my estimate based on doing this a bunch of times is that you'll fail. My Plan: Unite China puppet Japan and get their navy Take middle east for fuel. Air doctrine I use battlefield support since I'm always confident I'll get green air. Grand Battleplan provides massive boosts and flexibility for anyone using battleplans. Army. 3 here. 7-2 infantry got nerfed a year or two back, line artillery is nowhere near as good as it used to be but it can still work against minors / easy opponents. Well, the best Land Doctrine that works well with Cavalry divisions in HOI4 is the Mobile Warfare Doctrine, also known as the Blitzkrieg. It focuses your army in a If you're playing in a meta that allows so many forts that needing to maximize your breakthrough because you're expecting to suffer a lot of penalties, then that has more to do with the specific environment you play in. Open menu Open navigation Go to Reddit Home. Members Online • RepresentativeTap325. Old. I don't claim to The different meta strategies are in ascending order of viability call in the USA a year early, 5 Naval doctrine boosts+sub admiral buff, Military buffs, great decisions post capitulation. why? In both metas, you generally favor the cost reduction advisor and Trade Interdiction doctrine. Don't bother with the other two, no one uses Mass Assault and Grand Battleplan is alright but it's overshadowed by Superior Today I will be live streaming The new Hearts of Iron IV Gotterdammerung DLC before it releases November 14th, 2024. One doctrine can be just as good as the others is you use it properly. By having a discussion each week, I hope to make people aware of this. New comments cannot be posted and votes cannot be cast. I’m here to tell you why it’s not. So has the Trade Interdiction DD torpedo spam been rendered obsolete yet? If not, then I would say that it is a very effective and cheap navy for basically any nation to dominate the seas in addition to being very research cheap. Next, I do the PCDI Moscow fort thing, and continue the Centre line and Five Year Plan. By G. Defense of any area depends Doctrines are more than just stats, they will also often unlock tactics that get used in battles. A group dedicated to the discussion of piracy for the Meta Quest, Quest 2, Quest Pro, and Quest 3, the standalone VR gaming headsets from Meta. The problem with this approach is that the most numerous enemy ship in the game by far is DDs, so you're building into your opponents FYI the full doctrine value for air superiority is the same for strategic destruction and Battlefield support. Going down the Marines doctrine after 1940 and giving them pioneers makes them River crossing monsters and gives an additional +10% to the special forces cap. If you have other, more personal or run-specific questions, be sure to join us over at the Commander's Table, the hoi4 weekly help thread stickied to the top of the subreddit. SF doctrine boosts support companies for even more org and attacks. The Soviet Doctrine of Deep Battle relied on shock units creating gaps exploited by tanks in a continuous offensive to make large penetrations (100-200km Deep) and threaten the enemy rear. Controversial . Fleet in Looking for a comprehensive guide to land doctrines in Hearts of Iron IV? Look no further! Our 2024 edition covers all the essential information on land doct Look no further! GBP is actually generally considered the worst doctrine. How to do it? Dominating the air is vital to winning the war on land in Hearts of Iron IV. These have around 4k defense when fully entrenched France, the meta changes because the goal of the players change. Go to hoi4 r/hoi4 • by Fupp_ View community ranking In the Top 1% of largest communities on Reddit. If you are overwhelmingly going to be defending, you are going to go with either Grand Battleplan or Mass Assault. Mod Favorite! Discuss metas for 1. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. It isn't even the best defense—— that goes to Mas Mob. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). So what I am asking about general meta such as 40 medium tank template for breakthrough and 20 line fill division meta in vanilla whether are still work or not in late game. In order to explain what each doctrine does, we first need to go over how the fundamentals of combat in HoI4 work without doctrine. But befor i start. 12 @Searry Would you please clarify your request? The best land doctrine is the one you can most effectively use for your army, and it's purpose. I have been experimenting with different doctrines lately — and I must say, that I am quite surprised about the negativity concerning the Grand Battleplan Doctrine. the extra td covers the lost hard attack from not going sf. Perhaps the reliability is too low. Aggressive stance doesn't offer much time to recover planning bonus so in some circumstances pure static buffs might be better. With the Mountaineers doctrine, each mountaineer contributes 25% less to the special forces cap and you get a +20% to the special forces cap itself. ADMIN MOD Soviet Union Guide - Defense in As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. It's that one weird doctrine that is all over the place, some planning, some entrenchment, some supply reduction, but it is so indistinctive it doesn't enhance any particular playstyle, making it only a good choice for players trying to afk both on offense and on defense. New comments cannot be posted. More posts you may like r/hoi4. But these require REALLY intense micro. The right has 2 strong buffs (night battle is good and the consuption) BUT Left gives more planning. Bien que la doctrine du Grand Battleplan ait de petites statistiques, cette doctrine m'intéresse en raison des mécanismes de coordination. The main Ideally you want: fast cap for more factories, not escalating too early if you can delay Giant Wakes, high level commanders with good traits, veteran divisions, and minimal manpower/equipment losses, enough XP to finish land doctrine + 5 air doctrines + 500 air XP saved. Tactics are separated by attacker and defender, and the 5 different phases of battle. Notice that you need The latest researched air doctrine is the active one, but I want to change it. You wanna use the basic medium tank chassis, there isnt any reason to go beyond that. Remember for singleplayer that as long as you deathstack and have some doctrine, you’re likely to beat whatever the AI has Edit: Something to consider is that Fleet-in-Being has stronger bonus if you complete the entire doctrine, but that Trade interdiction front-loads 4 or 5 very strong choices, but has less good picks after that. 9/1 is fine as long as you do not fill the width anyway. MW is more of an exploitation doctrine. La recherche des doctrines des alpinistes vous donne accès à une compagnie de soutien spéciale appelée rangers. This makes the best divisions light tanks with SPG and armored recon, and cavalry spam, if you can micro well. This guide is based on the naval meta of hoi4 multiplayer. 6K votes, 210 comments. Japan has one of the best starts in HOI4, so there really isn’t a lot to plan. Reply reply Thunderboltscoot • Trade is still best for sub heavy early game like germany Reply reply Top 1% Rank by size . Assuming you're being attacked in 1941, you can stop building civs between mid 38' and early 39', this should give you more than enough civs for the entire game. Air Superiority Mission Efficiency: Improves air attack, air defense, and agility for planes on this mission. 2 Well, meta is hard to define in hoi because every game is different. Depending on the player's choice, their army can focus on speed to outmaneuver opponents, Looking quickly over doctrines, some unintuitive things to realize: 1) Mobile warfare: tank focused doctrine. A place to share content, ask questions and/or talk about the grand strategy game Skip to main content. Navy: Heavy cruiser build is pretty much perfect, although it's 2. Doesn't do as much against tough entrenched La valeur pratique de Base Strike est que vous obtenez rapidement l'essentiel de l'efficacité des sorties (les quatre premiers déverrouillages de doctrine vous donneront +30 %). Top. r/hoi4 A chip A close button. how to play hearts of iron 4; how to get good/better at hoi4:When talking about meta, GBP and Mass Mob a This is the meta against the AI. Members Online • DuoDex. For the war with China, the biggest problem will be the Marco Polo Incident national spirit that will give Japan huge debuffs. For quite some time I've taken the time to study the various land doctrines and I have studied what 313 votes, 88 comments. If you want to claim there's a "meta" infantry division, show it with some math (and how it's best across doctrines). Here is 1K votes, 293 comments. I also included division templates. The doctrine that some call the “worst doctrine ever”. It is the most efficient in responding Land Doctrine - If you don't care about tanks go Superior Firepower (Integrated Support, Shock and Awe) if you like armor go Mobile Warfare (Blitzkrieg, Modern Blitzkrieg). J'ai également essayé d'inclure quelques What’s the meta around here nowadays? OI still wins direct superiority combat, because it produces more aces than SD. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire immediately. So my question is, what is the current meta on army composition, navy, air warfare and doctrines? Some people here write great guides on these topics, so I would be happy for a link, too :D thanks in advance! This thread is archived New comments cannot be posted and votes cannot be cast Supp arty benefits more from right side, and is it really worth two doctrines to get a bit more performance out of an arty battalion per div? No. GBP right is good for preventing naval invasions, but after you lose entrenchment it's the worst possible defensive doctrine. Reply reply more replies More replies More replies More replies More replies. Ground Doctrines Planning to start playing as Soviet Union un-historically, like being very aggressive at the start, taking Poland and attacking Germany before they Mass mobilization branch is easily the strongest defensive doctrine in the game for anyone, that reinforce rate, recovery, and extra manpower are all really strong boosts. Single player. GB is actually Japan's meta in MP GB Japan does exist, the idea being that most divisions are sitting idle most of the time, might as well give them planning and entrenchment bonus. Get the first two research speed buffs then get radio with that slot. The guide is now updated If you want to win the battle in the skies, choosing the right air doctrine is key. Firstly, you need to research Moutain Infantry, Marines or Paratroopers to unlock their corresponding doctrine branches. A place to share content, ask questions and/or talk about the grand strategy Go to hoi4 r/hoi4 • by With Turkey (Singleplayer!), I fucked up badly against Bulgaria. Four carriers loaded with NAV too, if you can afford them. Poland during '30 minutes of Hel' slaying with a ring of fire. For naval, pick Base Strike and prioritize Carrier Primacy. Log In / Sign Up; Advertise on I may be wrong, but I think when you declare on a country, the US automatically gets a prompt to enforce the Monroe Doctrine. It is my vanilla game meta. This mostly comes out of the Korean war, but, what they were doing was text book (they pretty much wrote it), deep infiltration doctrine. I already did a full video on naval meta guide for why you should use The reason many people don’t like those doctrines is really just that they don’t suit the current meta play. Cela est dû à mon désir d'ajouter une attaque puissante à mes chars avec un petit canon. Utilisez-les à la place de votre compagnie de reconnaissance normale pour mieux vous déplacer à travers les forêts et les montagnes. IMO it's better for infantry comps than superior firepower unless you use rocket artillery + normal artillery support company. Tanks will struggle because of horrible terrain in India and SEA, and Have you watched to many youtubers? Tanks in hoi4 aren't meta, they are expensive and can't even fight in the half of terrain and eat all supplies. Submarines: So they mostly exist to convoy raid or possibly mine unless you do full cheese sub meta where you build a huge sub armada backed by a bunch of admiral traits and doctrines to enable them to fight and win pitched battles. Personally, I am only a fan of mass Supp arty benefits more from right side, and is it really worth two doctrines to get a bit more performance out of an arty battalion per div? No. Reply reply More replies. As my Mass Mobilization thread reveals, it is not possible to ignore the effects of doctrines - in that case, how the statistical inferiority of Mass Mobilization infantry battalions is more than compensated for by being able to put 5 more of them in a division with extremely high recovery rates, making them the best Guide for Meta Germany Competitive MP (Historical) (1. Basically, if you follow this guide Skip to main content. While it can be fun to use this doctrine as countries as USA or Germany, I would really only recommend it in either single-player where you just want to stack as much breakthrough and speed as possible, and not as much about other stats on tanks or infantry at all, or as tank minors that only build tanks and not infantry Submarine doctrines are allowed but low priority - don't be ahead in sub doctrine compared to the other branch, don't do them while at peace, and don't do them until you've gotten rid of the Bureau of Ordnance spirit. Build a fortline behind the river next to belgium. The only reason you'd go for SF is you want a generalist doctrine that's good in any situation you don't know how to get planning bonus What're you guys using for minors/majors in hoi4 with the new update Archived post. You'll end up losing millions of people as the USSR historically did, and be constantly on the defense probably. At the start of the war you will have a -50% negative modifier for Attack against the Chinese warlords Hi all, so I’ve been doing a Soviet Union historical run, and want to ask what would be the most historical yet effective doctrine for them, especially if I want to build a bunch of forts on the Stalin line to defend the Dnieper and Dvina? I was wondering between Grand battle plan and mass assault, but I’m not sure how good or effective they would be against the fascists? If you have special forces adviser, infantry adviser, and army offense adviser stacked with planning bonuses + lots of soft damage on support companies + special forces attack modifiers from tech and special forces doctrine. that last stat is the real Depending on your land doctrine and personal preferences, 12-8, 13-7, and 15-5 (tank-mobile) are the top options. GB is also good for a motorized army: a good increase in organization, a good increase in breakthrough, a bonus in planning. I need to be able to take on major nations with a dozen mils. Strategic destruction gets the nod because of the fighter agility bonus. When a battle starts, tactics are rolled. Log In / Sign Up; Advertise on Japan meta? Question Could you please enlighten me on jap army comp and doctrine? Thanks Archived post. Every game is similar to each other because all the players want to win, so they use SupFireP doctrine. For quite some time I've taken the time to study the various land doctrines and I have studied what You're a normie. There are four mutually Each land doctrine has a specific battlefield playstyle in mind, with mobile warfare favoring heavy use of armored vehicles and mechanized infantry, while mass assault is great for nations with huge manpower reserves that just AIR DOCTRINE. What is the current strategy for Japan? I played it for the first time since WtT and was surprised how long it took me to take out china. From the start I always dedicate 1 research slot to the land doctrine until it’s done, unless there is something else I just NEED to research and that slot happens to be open. Both are viable it just depends on if you prefer pushing with Infantry + Artillery or tanks. Battleplan pushing: 35 width mix of infantry, mountaineers or marines, with as much line artillery as you can get whilst maintaining 35+ org, support art, aa, eng, flame tank, and rangers or recon. This guide is singleplayer oriented and for causal gameplay. First of all, you will get increased speed from this doctrine and also buffs to tanks, which you will have a lot of in your army if you use the template we’ve shown above. Delaying escalation means capping China slower, higher level generals entail more Superior Firepower is best doctrine, with Mobile Warfare being second since it makes your tanks kinda ridiculous. Reply reply Miguelinileugim • That makes a lot of sense. If you want to defend a area, you do not need doctrines. Discussion Hello everyone! I often see questions from newcomers who cannot beat Germany when playing for the historical USSR. Log In / Sign Up; Advertise on Reddit; Shop Collectible Edit: I have survived Japanese assault and are pushing back(1940). I am willing to argue that SF is the better tank doctrine. Go base strike doctrine and go down the right side first, you want all the sortie efficiency before the war by exercising your navy. Refit your cruisers to be heavy cruisers with light attack so they have high light attack capital ship bonuses and are in the second screened line. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. In terms of the land doctrine, I have found Right-Right SFP to be best even beating Mass Assault, which I You can use any doctrine successfully if you understand the strengths and weaknesses of each. they are more usually around 10-8-2 give or take another couple tds for tanks. For this purpose, I added a signal Well, meta is hard to define in hoi because every game is different. Navy: Heavy cruiser build is pretty much perfect, although it's R5: trial of allegiance reworked the "reaffirm the monroe doctrine" national focus for usa. Luckily, I'm here to walk you through the most optimal division templates in the game, discussing their purpose and I've shown my math before. Members Online Been out of the quest life and recently came back, patched games close , are they lost? I get a lot of people still want to stick with manpower for roleplay or maybe they think it is the best, but honestly, I feel like it shouldn't be USSR's doctrine of choice. Probably the most versatile path there is, especially for a 2nd Land doctrine allows a nation to specialize the way its army conducts land warfare. About Multiplayer. Combine that with the additional manpower, reinforce rate, recovery rate, and guerilla tactics, and you've got the strongest doctrine in the game. Open comment sort options. Ce qui est très utile dans la plupart des cas. 408K subscribers in the hoi4 community. going right-right covers the lost brk of bringing so few tanks. What We’ll talk about the 3 flavors of doctrine: Air, Sea, Land, and how each one will help you find success based on how you play and what they do to benefit your troops. . So I create powerful marine Doctrine wise, I actually use GBP right a lot with infantry nations like Japan/Italy/Finland. For Japan land doctrine is GBD - Infiltration. Reply Hydros11 Research Scientist • r/hoi4 • Best meta for the Soviet Union? r/hoi4 • USSR weakened after Barbarossa? r/hoi4 • Best infantry/tank division? r/civ5 • Science to late-game Conquest? r/hoi4 • Why no full mech divisions? r/WarthunderSim • British CAS at ec3. A Superior firepower is also pretty good at defence but it also gives you a great boost for offense. this guide focuses mainly on the hoi4 surface fleet. ADMIN MOD Best bonus over 3000%, marine meta template (rivers become yor friend) Tutorial Would you like to attack with 3000 4000+% bonus? It is possible. This may have changed with by blood alone but I'm not sure. In both metas, you generally favor the cost reduction advisor and Trade Interdiction doctrine. S. But against AI as far as I can tell you essentially NEED recon units now, they have a great soft attack bonus to line arty. The notion that mass assault roaches, GB entrenchment stacking, and superior Hello paradox interactive. 403K subscribers in the hoi4 community. Avec les deux autres doctrines, vous obtenez +10 % au début, mais vous devez ensuite aller jusqu'en bas pour obtenir les +20 % restants. Land doctrines can be reviewed and unlocked from the Officer Corps. The naval doctrine isn’t too bad to get if you already had a decent size navy. Members Online • 28lobster. If you pull if off, I will change my mind. Share Sort by: The whole idea behind the doctrine is much more firepower than your opponent. How exactly does operational integrity kill more planes? I dont see them getting any more bonuses in air combat compared to Meta Can you give me a quick rundown on which is the best air doctrine for each case? Guys Which Doctrine is best for finland, army and air doctrine please upvotes · comments. I recommend to choose 2 times the right path of this doctrine because of the same reason like in Grand battleplan doctrine. Japan meta? Question Could you please enlighten me on jap army comp and doctrine? Thanks Archived post. cuurdr ivm yfmrcn kguy yvqjsf yoice exzaw zsvrb jjglw pugw