Halo reach input lag reddit I don't have this with the mouse and it persists to a lesser extent in multiplayer. The Coop netcode in MCC is awful because it has no clientside networking/prediction whatsoever. Our game disconnected after a few minutes each time, too. It's causing some of the input lag and you should remove it as a variable. If steam input (controller as keyboard) doesn't have input lag but your actual MnK do then i'd start with the drivers for your MnK With fullscreen on and v-sync disabled, I am not noticing any input lag. Going back to input lag from Overwatch itself, the short summary of reducing the game's input lag: Posted by u/DanjaBus - 7 votes and 2 comments Posted by u/[Deleted Account] - 2 votes and 2 comments Oh that’s ok, we’ll have Infinite where you can’t go a stone’s throw away from your teammate or you die. I wonder how many halos it'll take it to get fixed. What are the guidelines for using it when you have a very capable system? I don't need it and can run the game with +500 fps in native Does anyone have any advice as to how I can make my two instances of Halo MCC run with less input lag on my larger 4k monitor? I've reduced the resolution down to 1280 x 720, and that does make it run much less laggy than it was in 4k, but still not nearly as smooth as the two instances run on one of my 1920x1080 monitors 24'' monitors. Conclusion: There is a minimum input lag of 3 frames in emulators compared to the original console. Higher polling rate instantly improves my aim since I'm not fighting input lag. Input Lag. 4M subscribers in the halo community. The co-op feature isn't likely the main use case for Halo games (not to be dismissive, it's just not what the majority of players are going to be experiencing every time they login), so taking on a pretty big overhaul of each game's co-op netcode and then dealing with the new classes of bugs Played with 2 friends last night in Reach Coop, tried xbox live beforehand for comparison, I was host, friends response to playing over virtual LAN: "It's perfect!" Me and my friend tried to play the campaign together but everyone but the host has input lag on the keyboard, it is about like 1 second input lag… So recently I have been doing input lag analysis on Halo MCC, starting with Reach and now with CEA. You could get randomly invited if you signed up for the Halo Insider program. I've had them over to my house for Lan play which worked flawlessly so it's definitely a connection problem and not either of our computers. Or check it out in the app stores My friends and I played though the 3/ODST with zero issues, it seems however both Reach and Halo 4 tend to have a lot, is there any fix to this? It seems like "input lag", I can let go of my controller trigger before the gun actually shoots. Members Online APG did a hour podcast explaining why he got dropped and more Okay, begin new rant. I know it's not my PC because multiplayer and Halo Infinite run fine. Skip to main content. You can still sign up and possibly get to play later flights (Halo 1-4) View community ranking In the Top 1% of largest communities on Reddit. Thus, the synchronous network model, which had been used in 3, ODST, and Reach, was continued for CE Anniversary and 2 Anniversary, as well as Halo 4, which was based on Reach's engine. It has the slowest walk speed in the series, huge maps to accommodate for sprint and jetpacks, armor lock (which puts the game on pseudo-pause mode), massive strafe acceleration, meaning you can’t adequately dodge incoming fire, and the longest kill-times in the series. net , sign up make a free account and sign in. More input lag means the faster you have to react to Not sure if input lag is necessarily the right word, but something about MCC:Reach on Steam just felt wrong when it was released. If I hold W for 1 second, I walk forward for 2 seconds. Asked my friends if the same thing was happening to them and they said no. Why is this only a Halo issue? It's really annoying. I've had this problem since season 3 and it's only gotten progressively worse as times gone on. I play already on locked 120fps from series X. But even 2 years ago when I still played halo 3, odst, and Reach with my friends in campaign we never ever experienced input lag of this degree. I'm not sure if the memory leak thing was their fault, but I wouldn't be surprised. Download and install at https://www. Needs to be disabled before launch or else people are going to quit this game within a week. Most noticeably with Mouse and Keyboard. Which is a good thing since FG adds noticeable delay. Because NOBODY wants to play LASO campaigns right? Reach and the whole MCC coming to PC is the largest Halo porting that's ever happened so far and if it's JUST port, without consideration of the FACT that it's coming to PCthen things like this will be overlooked because they're new problems that arise from this new input form. Even after the latest update on 2/25 that stated they had improved input delay across all game modes. Even when I have 300 frames on CE The input lag is there. In my setup, emulators double the input lag in comparison to game boy advance sp. Has anyone heard of such a heavy aim assist as some ppl say can happen, but nobody believes them. Reddit iOS Reddit Android Reddit Premium About Input lag in halo pc . Myself and my 5 other friends all experience this and a list of known issues with reach has been released which admits to input lag and stuttering being A KNOWN ISSUE. So this morning I tried some stuff out and I noticed a change immediately. Halfway through the game things stopped working so well and the input lag became so heavy my teammates could no longer play. Been fired up to head back into halo 3 after 12 years and having input lag issues. Switching to borderless or windowed results in unplayable input lag. Some input lag? Sure, whatever, but in it’s current state— atleast for us unlucky ones, it’s completely unplayable. The whole "strafe + BR/DMR" tactic that's become the halo staple is entirely built around the aim I'm not sure if it's a software problem or my hardware but when I'm playing halo infinite I get really bad keyboard input lag. Hello, I am having issues when trying to play the Halo Reach Campaign Co-Op with a few friends. In fact I still remember sitting right beside my best friend on Halo 4's launch, joining up in Coop over Xbox Live, and discovering it too lagged. PSA: Fix for Halo Reach Co-op Lag (PC) A lot of people are experiencing ~1 second of input lag when not the host of a multiplayer campaign. In the Nvidia panel under Manage 3D Settings, go to Program Settings, Halo: The Master Chief Collection and search for the option "Low Latency Mode" and set it to Ultra. I usually find if the game already had slight input latency with their v-sync implementation on the 360, it's going to be noticeable on the Xbox one. Oh yeah, series S runs up to 120 FPS. Howdy folks. And I played on controller. Cutscenes seem to run at nearly half-speed with out of sync audio, and the actual gameplay genuinely feels like we're running through honey or jumping 49 votes, 312 comments. Things I've tried: It’s also getting downvoted by people who either don’t have this issue, or don’t have it as bad as others. I’ve got a 6800xt 5600x render res at 1080p 180fps The Halo Reach MCC PC flight is not running in exclusive fullscreen and this needs to be addressed. Feb 20, 2020 · Does the rest of the Halo games use superior network infrastructure for the campaigns as well? Reach had such a bad one, not just input lag but 10 second long hangups of just trying to sync players again for no good reason, when all other games on steam work like a dream in coop. 3 secpnds of input delay on aberage. 09 seconds before it hit you, your character would not react until it was to late. I found that if you don’t have Vsync on the input lag will slowly start to come back after a few mins for some reason? Not sure, maybe it’s just a bug in the engine. I eventually tried out Reach and Halo: CE during a solo campaign with a controller and had zero issues. For argument sake, I wouldnt want to spend too much on a new setup and the max my current monitor can do is 165Hz. And I'm playing on my laptop screen. Is there any fix for this? Yeah, it’s the PC “Halo: Reach” Flight, as they put it. It’s not like it isn’t noticeable, but it’s not like you feel like you have no control either. Terrible input lag and lag spikes Anyone having trouble aiming in the Xbox One version. It feels a lot worse on MnK because there's no aim assist. Last night I did some digging on various forums regarding input lag and optimization to see if I could find something that could fix some issues with Infinte. This is my biggest concern and would honestly be the determining factor in whether or not I buy the game. I have played many co-op games online (recently: Gears 3, Saints Row 3) and have never experienced input lag like in the Halo games. We played custom games Halo 3 and it worked fine, then we tried custom Reach, which also worked. I'm not getting half second input lag but there is definitely a good amount. Ive heard there are other input lag advantages to playing on PC. Thx I’ll give that a try. That may work just as well as vsync with an in game cap. Members Online Evenball - a game mode about deceit and treachery Just updated halo infinite to try the new season, load in and I'm stuck at 35 FPS & the input lag is atrocious. Halo reach interjects duplicates of frames. PSA: Fix for mouse input lag I found this thread on Halo Waypoint , in which TheWrightBrotha explains that the input lag may be due to a bug in which changing the mouse acceleration and smoothing options in game doesn't actually change the settings in the config file. We used to play Halo CE, 3, and Reach Co-op campaign back in the day, and we were looking to do that again. Input lag on Xbox controller playing on PC It’s also weird that some levels are sorta lag free while others it’s constant trough out the map. So I turned up the minimum frame rate to 80 this morning as I read it really helped with the frame rate which it did however it seems when it goes to fall below this rate it reduces the resolution to keep the frame rate. Or check it out in the app stores Having the same problem. Rant Title: why Reach was good, but I preferred Halo 3, and how Reach could have been improved so that I would have thought it better than H3. Plus we can play H2A without crashing Posted by u/Waaffleez - 2 votes and 2 comments IMO it's a big contributor for the success of the CoD series on consoles: 60 FPS and low input lag made it feel good. Press space to jump, there's a half a second delay, then I jump. Anyone know how to mitigate… I didn't actually believe that online co-op was as bad as everyone was saying until I tried it myself a couple months ago. I just did a halo reach coop challenge yesterday and had input lag :/ no its pretty bad, im walking my friend through the games legendary and no halo 2 i had to choose between new graphics and input delay or old graphics with animation delays. Get app Get the Get the Reddit app Scan this QR code to download the app now. (KB+M is still very much 'viable' but it is the slightly less competitive option in numerous ways) Tried to play cross play coop Halo 3 campaign with my friend but the non host is getting a ton of input lag? I saw some posts from almost half a year ago complaining about this, was this ever addressed further or fixed, do we know if this is something the MCC team is aware of? Bungie left Halo Reach in a poor state balance wise, 343 took over and fixed it. ) A year back I bought the MCC and convinced two of my buddies to as well. 343 decided not to launch with full-screen mode so there is no full fix atm. Me and my friends live in different countries. Halo 5 was also decently polished, saw good support, and was only let down by a disappointing campaign. Reply reply More replies This reduced over 90% of my friend and I’s input lag. Is this an issue on Halo 1 & Halo 2? Tried playing Reach with friends when the game In Halo Reach, Halo CE Anniversary, and Halo 4 the is input lag when playing co-op, firefight, and spartan ops. Could it be a controller input issue for Halo Infinite as other games (doom eternal, COD, etc are fine) Switching back to both hands controller its all sluggish. Like anything else, such as frame rate, the human mind can adapt. Last night hoped on Reach to do the campaign with some of my Destiny buds from across the pond and we found that when one of the Americans was host… While technically that is true -- Higher FPS will give you lower input lag and reduce screen tearing/stuttering. Have a 2080ti and tried a few fixes. You should seriously consider implementing raw input, it will (mostly) fix both the input lag for capped, AND uncapped framerate. Halo Infinite will likely carry on what Halo 5 did and have hugely customizable multiplayer with a deeper Forge mode. this is when I’m seeing the input lag spikes. Reddit's home for all things Halo, the franchise I’m just wondering about the campaign because me and a couple of friends are looking forward to a legendary completion of this game for the 5th time… Many people are worried about the lack of an uncapped framerate option as they are about mouse input lag issues. The experience is the same on the MCC version when we tried out the experimental co-op crossplay for Halo 3/ODST. But I blame it on the specific game. Members Online APG did a hour podcast explaining why he got dropped and more Sometimes H2A would crash if we enabled remastered graphics right away. I thought I just suck but even at lower sensitivities… A haven for all things based on the Halo Championship Series and the Halo esports scene, including all games in the franchise from Bungie's Combat Evolved to 343's Halo Infinite. Problem is, when we try to play single player online, there's a pretty horrible input lag, regardless of the host. I selected LAN in the network options on both PCs. I dont think you understand the point hes making. Halo 4 was a mediocre game, but it launched in a polished state and received good support from the studio. Why is Halo Infinite one of the few PC Games made available today that still has no option for TRUE fullscreen, borderless has small amounts of input delay, i switch from Valorant to Halo often and can almost instantly feel the lag, Infinite is such a crisp game, imagine w no lag! Even if have low ping, your data still needs to go to the host before its accepted, so it results in minor input lag. 22 votes, 10 comments. Non-host players get horrible input lag, visual stuttering, and from time-to-time the connection will drop altogether. This is driving me insane. The main issue is you're creating new classes of bugs in games with really old and brittle engines. That is general input latency, which is another latency vsync buffering bug. Well, not exactly lag, moreso it feels like input delay, since I can aim and shoot perfectly fine, the game responds to me killing enemies quite well. It's great, I have one, however for input lag PC is definitely the best option, but the new consoles are still pretty good. I got the game (finally!) for christmas, but I have been unable to play any multiplayer due to a lot of input lag. Infinite uses 9 threads, single threaded, most brand new mid range CPUs don't even have 8 cores, and since the game is single threaded, it's not utilizing the dual thread technology most new CPUs have nowadays. Simply fucking terrible how little they care about the people who want to player co-op. it runs at around 30-45 fps at all low settings. atleast the rest of them it doesnt matter if the delay gets me killed but in halo 2 if you die you get reset To minimize input lag I figured that setting the game to 60 fps with V-sync minimizes the effect by quite a bit. I know your monitor cant show that so it shows 100 fps. r/halo A chip A close button. If there is already v-sync build into the game, it can introduce a slight input lag. I submitted a ticket to Halo Support and got the response that they will pass it on to the devs. I tried to play campaign Halo 3 with a friend today as he hosted and I had terrible input lag (around a whole second). Additional I haven't had to worry about raw input and FPS caps for the better part of a fucking decade. I'll press a key and it can sometimes take a full second before it registers. vpn. That is why there is not a game quite like Halo out there today other than the real deal. A haven for all things based on the Halo Championship Series and the Halo esports scene, including all games in the franchise from Bungie's Combat Evolved to 343's Halo Infinite. It seems to get pretty impossible for me. Better framerates on single-GPU cards greatly reduce lag. I'm on PC while they were playing on an Xbox. Halo is known for it’s coop, it’s just a huge disappointment that 343 haven’t done any further work to try and make it the best it can be. I will give 343 credit where credit is due, because after each Flight Update and to the release of said title, input delay is reduced (and in some cases greatly so. The windows key behavior is very telling of this issue. If you only had a 100 hz monitor, you would want 200 fps in reach to simulate it. Halo 5 was the first game to be designed to use the asynchronous model. For example, in the Halo: Combat Evolved Anniversary beta, the current input delay is 90-100ms. Members Online APG did a hour podcast explaining why he got dropped and more I actually didn't experience any input lag in 2, my main issue comes from Reach. They dedicated so much time and resources into making an “Open World” Halo that doesn’t feel like an open world and barely feels like Halo anymore. Reddit's home for all things Halo, the franchise developed by 343 Industries and… Posted by u/[Deleted Account] - 2 votes and 10 comments I think it's to do with the engine. Controller aim is completely busted in PvP modes since DMR/NR magnetism is way too strong. Supposedly the implementation in OW is standard 3. gpSp has one more frame of input lag. Think about it if the likes of shroud play this which is very likely to happen it's going to get slammed because of the bad hit reg and input lag. Reddit's home for all things Halo, the franchise developed by 343 Industries and… Scan this QR code to download the app now. Due to this, the non-host players will likely experience input lag that the severity of will be different depending on, again, network conditions. So the MP works great but the SP is running on an old engine with loads of stuff bolted onto it. 0 minus the Frame Generation. This has been a near game-breaking co-op issue for me with Halo CE Anniversary, Halo Reach, and now Halo 4. I’ve been looking everywhere on the internet and everyone seems to claim this is Bungie’s fault for the sever input lag in all situation aside form LAN connections. This was happening when we each had like 60ms ping to Xbox live and 50ms ping between each other. You probably don't notice it in halo with vsync off because you don't notice input lag in other games with vsync on. But in halo, with the underlying input lag and when you turn on vsync to add that extra lag, that's enough for you to notice it and why you think only vsync is causing lag I'm really happy with Halo Reach coming to PC, giving me a chance to relive all the nostalgic moments with my friends. Getting input lag of over a second is unacceptable in any game even in 2010. I'm trying to play through it but its tough. PC has been without a proper halo release since, well, forever. Unless planning to attend Lans, PS4/5 controllers should prolly be the default recommendation here for online halo. I haven't played it…. That pretty much cleared up the screen tearing and got rid of input lag, and now the program works an absolute treat! I've been trying to play the campaign in Infinite, but I've been having extreme input lag from my keyboard, up to almost a second. I figured out today I had the option "relays" enabled in networking and the lag and stuttering went away from both sides. Feb 25, 2020 · Have you tried disabling V-Sync, and putting framerate on unlimited? That fixed input delay for me. For example, If you had a . Not sure how co-op is still in such bad shape. 2-5 seconds of waiting for it to load. I believe that many PC players will not accept the lack of an uncapped framerate option on release, and should be definitely a focus as well as input lag issues are. First, the reason why Halo Infinite has "heavy aim" or fluctuating input lag is because the game is very CPU bound. Halo Infinite Known Issues | Submit a Ticket. It depends a lot on how the game in question handles framebuffers. Reducing the minimum frame rate to 60 stopped my input lag. Posted by u/DiedJustified - 4 votes and 14 comments This game is game breaking in my opinion, it is so off course with the input delays of the other 5 MP Halos in the MCC that it ruins the experience. Halo 2a campaign I believe is the OG halo engine and the MP is Halo 4 engine. Having 500fps = +2ms GPU rendering lag, and having only 100fps = GPU +10ms rendering lag. Also I don’t understand why my comment of stating that it is FACTUALLY so bad is being downvoted. It's a save file issue and I cant figure out what triggers it. You guys need to accept reality. That alone means most people will probably gravitate to playing it online. As you all have seen, there is a massive amount of input lag. If that doesn’t work for you I would still try vsync regardless. Doesnt matter ift its a little or a lot, input lag in a shooter like halo is such a bad feeling. The higher your ping, the worse it gets. Whole MCC has this issue. Half the time I see answers, people just think it's a low end PC. The sprint wouldn't stop until a split second after you stopped it, and the aiming/firing felt very delayed. I been trying to play mcc with Halo Infinite movement input lag Tech Support i downloaded the game and went into tutorial and WASD has at most a 15 second delay(i can lift my hands up and it will still be moving) and at minimum a 3-4 second delay. Reddit's home for all things Halo, the franchise developed by 343 Industries and previously developed by Bungie. I use a Victrix Gambit, and while playing on series S I never had any problems and honestly felt like it was the most responsive controller I’ve ever used. Update: technically my question wasn’t answered, but I’m fairly certain I figured it out. On average this game has over 32ms of extra delay compared to the next highest (Halo 3) in the MCC and a minimum that exceeds Halo Reach and nearly Halo 4’s maximum measured input delays. Reddit's home for all things Halo, the franchise developed by 343 Industries and… Reddit's home for all things Halo, the franchise developed by 343 Industries and previously developed by Bungie. capped at 60fps at release, 144hz support will come as post-release update the reason is the game was found to be fucky at fps of more than 60, lots of input lag, that mixed with poor server hit detection made it a mess, 343 said that on their live build (the build we are gonna get on 3rd december) everything is mostly fixed, but 60fps is confirmed post release. View community ranking In the Top 1% of largest communities on Reddit. Obviously ignoring Infinite's underlying issues. Members Online Bubu Dubu showing what happens when pro players play the social playlists So far we've made it through Halo 1 and 2 without issue outside of a little bit of input lag on my end, but once we started Halo 3 it now feels like we're both playing the game in slow motion. Regarding DLSS, I'm reading different things on how it impacts input lag. First off, one thing that ruined co-op campaign for me in H3 was the fact that if you had lag, it gave you input lag. And yet still, there is an unplayable amount of input lag for the non-host player (I tried changing who the host was and no difference). Reach has huge fps drops while playing, my fps would usually be around ~120 then my screen would freeze up, frames drop to 20, then shoot back up to 120. Open menu Open navigation Go to Reddit Home. Halo: CE/ and Halo 2 coop was unplayable, I will have to go back and try it again to see if it has gotten better. Negative press before it even releases unless this is the idea to release it on the 12th then it's still unacceptable Posted by u/Derpface123 - No votes and 11 comments In summation, the trick is to disable triple buffering and vsync for Halo MCC in your graphics control panel , set an FPS limit in MSI Afterburner (or other equivalent program) and enable Vsync in the game. Turning VSynch off has fixed this issue for myself and multiple others! One of the reasons it's very noticeable in games like Reach is that at 30 fps, there is more input lag than 60 since frames are taking twice as long to reach the display. Halo as we see from this thread has input issues. But halo was designed explicitly around the constraints of a controller. Wow absolutely horrible lag on Halo 3 co-op. Halo 3, Halo: ODST, Halo Reach and Halo… Yep this still happens with Halo Reach and, so far, any other FPS game I play. Last night hoped on Reach to do the campaign with some of my Destiny buds from across the pond and we found that when one of the Americans was host… Many people are worried about the lack of an uncapped framerate option as they are about mouse input lag issues. I haven't played since launch (which ran fine, no issues whatsoever), and now coming back to the game, I get insane input lag on keyboard (mouse aim is fine, no lag). Give companies like scuf/BBC/Aim sometime to release one with paddles/buttons. I think for the vast majority of gamers, including OW players, a difference of 16 ms (1 frame) will be unnoticeable. These things are standard for PC gaming nowadays. With the release of both Halo: The Master Chief Collection on PC, and Halo: Reach on both platforms, we have… 89 votes, 31 comments. Halo 3, Halo 4 and Halo Reach all had terrible input delay during online Coop. If the network conditions aren't good at all, then you will see constant pauses/freezing for seconds at a time, or even longer. Why does Halo get a free pass? Because it's halo and it hasn't ever released on PC before? Bull fucking shit. I believe they ended up patching it a little bit in halo reach, and so far halo 3 isn't too bad. Has the input lag for co-op on halo mcc been fixed? reach first, and there was no input lag This results in some noticeable input lag and stutter during online play, especially if someone’s connection is bad. When we used to play co-op on the 360, the person who isn't the host can feel heavier input lag. If you’re lagging, nothing you can really do except ensure your NAT is open, playing over a wired connection and don’t have a bad internet plan. 2-. Whenever I am trying to move (A, S, D, W) my game will skip frames and the game will stay still. Any… If so then it's definitely something on the apps side and i'd delete and reinstall halo. I push the right analogue stick to… It’s slower-paced than every game that came before it. This issue is exclusive to co-op campaign and is only happening to players who aren't hosting the match. If you have vsync on, turn it off and that should help a good amount. Later on we tried Halo Reach campaign and there was input lag. For example sometimes I'll press the W key for a second and it'll keep walking me forward indefinitely until I click S. So far 2 halo games are unplayable for me. 1. 343 acknowledged this so far and put it in their backlog so the only workaround right now is for both players to use wired connections or try hosting the co-op yourself where What are the main advantages of playing on PC versus Series X. Does anyone else have input lag issues in Infinite? I’ve optimized my game as much as possible and my PC is a pretty good one. 87 votes, 24 comments. But beware there are still some issues still related to Mouse input lag, this along with the generous Controller Aim-Assist may mean that you may have more fun using a controller like you used to do. Halo Reach was unplayable for him if I hosted, and if I was the client I would also experience similar issues. I got it downloaded but the input lag is noticeably worse than my 75" tv with such strong lag that I can't play smash bros on. Is there something I'm missing here? 66 votes, 26 comments. Will this be an issue on the Xbone? Halo Reach and Halo 4 are playable on 4000 series but Halo 2, 3 and CE are kinda shit. In other words, your pc has to send your input to host, whose computer then has to process and send your inputs back to you before any visible motion is done. New questions: A mister fpga with a lcd monitor can reach the input lag of original game boy advance sp? Posted by u/odorousriver50 - 1 vote and 4 comments Just got a pc for the first time and after booting up halo, I instantly was frustrated by what felt like the worst input lag I’ve ever experienced from my controller. Go Live is just not usable when playing games that need no input delay, but Steam, OBS, Shadowplay, they all record just fine (Fixed) I'm not really a pc gamer, and other than using dolphin I dont really know how to do anything on pc. They all have input delay off host though. I'm sure AMD users have something equivalent. Input lag is simply the time it takes from when a button is pressed to when the action is executed on screen. What they did with bullet magnetism and aim assist defines how halo plays and feels. No issues. Review the Known Issues before submitting your ticket and ensure you provide all information requested. Once I changed these settings I was able to play Reach with no input lag This is much easier to do on the Steam version compared to the Windows store version of MCC, if only because you can easily find the game exe. Halo Reach pc was released with input lag and after 3 months the mouse feels terrible. Halo 5's campaign is blech but the multiplayer is probably the best Halo MP overall long-term just because it is so malleable. Reddit's home for all things Halo, the franchise developed by 343 Industries and… So I just tried playing halo reach (multiplayer SWAT), much less any halo game, for the first time on the MCC on my PC and it was the wonkiest feeling game ever. This obviously causes a lot of input lag for every player except the one hosting the game. It seems to be limited to movement and shooting (mouse movement feels ok). The lag is noticeable like, 600ms+ delay on all inputs even camera movement (at least on CE). Mcc keyboard input lag . The input lag in this game is far too significant to be out on a stream like this. For Halo: Reach currently the button to pixel delay is around 60-70ms, this isn't good but this also isn't the worst it can get. I'm not much of a campaign guy, so I haven't tried online co-op on MCC before, and when he first hosted, the input lag was unbearable. I’ve actually played through the halo reach campaign matchmaking multiplayer and it’s horrendous I put lag at times (because connections were sometimes bad). Uncapped framerates should not increase input lag, something must has gone very wrong somewhere. Halo 5 did run at 60 FPS and tbh it doesn't look any better so what gives Posted by u/Firebrand-PX22 - No votes and 1 comment I set up two PCs in my home to play with my brother. Jul 15, 2020 · This has occurred for the second player in an online co-op game since the MCC released, regardless of which Halo it is. It seems to only happen in campaign. I had high hopes that CE wouldn't have it but it does. The only thing that is delayed is my movement, I press W to move forwards, and it takes the game a whole second to respond to the command. What makes it worse is one of my characters save files is fine and has no input lag, while the other is awful. Navigate to the Network tab and either create (if host) or join an existing network (if client). mouse movement has no issue whatsoever. But I got game pass ultimate and I thought I would try the mcc on pc. 1second input lag on your controller, if you reacted to an attack . Note that making a post on r/halo is NOT the best way to report bugs or get an issue in front of the developers, nor is tagging various 343 employees in the text body or comments. r/halo A chip A close button A chip A close button It's because the networking code dates back to 360 era where the game has to be synchronous at all times so there is input lag because the game sync of ai takes priority. Here’s the in depth guide to do it. Reddit's home for all things Halo, the franchise developed by 343 Go to halo r/halo • by Poodick11. I think the only people who can consistently feel the presence of 1f input lag are fighting game players or rhythmic game players. I then tried out CE with a mouse and keyboard. This will also happen whenever I zoom in and out and… Tried out fps mode in CS2 and Halo infinite but there's a noticable delay between the controller movement and the screen. But there is more. My brother bought Halo MCC on PC from the Steam Winter Sale. LAN will work fine since it's all local. Anytime we try to load into co-op in Halo 1 and Halo 2, it fails to load and kicks us back to the lobby The input lag is terrible Outside of input lag, it's always Halo 1 and Halo 2 and they were just poorly done by Saber. For whatever reason this game still has like . The input lag was impossible to deal with. I think it's a similar contributor for CS:GO's continued success too: it's just snappy and responsive. qgqzzu ykag axzpfimn dxnuau tlxdsj gmy ntpt crghxry jgpy fnidt