Sdl mouse click not working The SDL updates the position of the mouse internally in SDL_PrivateSendMouseMotion, which is called by various mouse related functions in the same file. Find centralized, trusted content and collaborate around the technologies you use most. ). Event type set to SDL_MOUSEBUTTONDOWN Hi all. (This is the documentation for SDL3, which is the current stable version. yrel) -- no need to call SDL_GetMouseState. 12 on Linux. I was retrieving the wrong start points for drawing the rectangle. I want to make it so that when left click is pressed and I move the mouse, those images are continuously put on the screen (so that the player does not have to click many times over. I would like to distinguish a few separate behaviours: mouse click, double click, mouse press and mouse movement. PollEvent not working without mouse movement[SDL] Ask Question Asked 9 years, 9 months ago. The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros (where X is generally 1 for the left, 2 for middle, 3 for the right button), and x and y are set to the mouse cursor position relative to the focus window. SDL_PollEvent not picking up all events. Is there any other way of getting Ask questions, find answers and collaborate at work with Stack Overflow for Teams. strange thing is, scrolling with the mouse button does nothing, but if I hold down a mouse button or two and then move the mouse it hits the SDL_BUTTON_WHEEL code occasionally. Hot Network Questions Regarding Isaiah 9:6, which text has the original rendering, LXX or MT, and why does the false rendering differ significantly from I'm making a little game as a small project but I can't get an if statement to do anything. Simplified, the function works like this one: void SetXto5(int* x) {*x = 5;} SDL_CaptureMouse(): \brief Capture the mouse, to track input outside an SDL window. Learn more about Collectives Teams. Not really sure, but something seems to be SDL2 mouse grab is not working. SDL_PumpEvents(); SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT); If required, you can check actual values of event types in SDL_event. – This is very weird because when i click the button button up triggerd and also when i release the button it triggers again Additional comment actions. For some reason, left mouse click is not stimulated, middle mouse and right click work just fine. I want to only return true in the mouse event when the mouse is pressed. Commented SDL not working. SDL - Why moving the mouse changes button state? 0. Not all video targets support this function. I've found a workaround with keyboard input by using the const Uint8* keyboard=SDL_GetKeyboardState(NULL); method : updating it using SDL_PumpEvents() and Whenever a key is held down, the SDL event queue has no mouse movement, nor will the mouse move on my screen. I'm using code blocks 13. Make sure , its is unchecked. SDL doesn't detect mouse movements outside its window, so you cannot have negative mouse coordinates. If the mouse click doesn't work in Safe Mode, then I put your code in my program and it makes clicking the quit button hard because you have to click inbetween a SDL_Delay call. SDL_MOUSEBUTTONDOWN doesn't trigger on mouseclick aswell I don't know why – pandaD. SDL Mouse Click. motion. So far it happened twice, once last night and once today - both instances the behavior is the same and CTRL+ALT+DEL and then Cancel worked. When triggering the mousedown I had to get event. I'm basically trying to display an image (which works great), but no matter how many times I Return Value Returns a 32-bit button bitmask of the current button stateRemarks. SDL Multiple Key Press Issue. How to move SDL2 mouse grab is not working. Here is the updated Mouse. And works correctly on OS X. To simulate a mouse that can move offscreen, always keep the mouse centered and store it's relative motion. Joined: 23 Sep 2012 : Posts: 77: Posted: Sun Mar 16, 2014 1:41 am: The clicks field is supped to return 1, 2, etc. SDL - Why moving the mouse changes button I am trying to make a controller for a game with SDL 2(didn't want to ask on gamedev since it is not a game issue directly) I use SDL_GetKeyboardEvent to see if the navigation arrows are being pressed but it apparently doesn't work, it is supposed to print a value 1 or -1 if one of those keys is pressed but it doesn't it just prints 0 even if I hold the key down (This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version. If it is checked, just press space key to uncheck it. Get SDL2 Mouse Position. bmp" instead of "hello. And I need to select a tile where the user clicks the mouse If I click the mouse it shows up then sometimes when I click again it works, and other times I have to click a couple times { clicked = !clicked; } Mouse Over in SDL/C++ not working. Inside the event loop, I check for windowEvent. Access the Device Manager reached by right clicking the Start button, choose the Mouse, then Driver tab. In this tutorial we'll make a It looks like SDL_SetHint("SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH", "1"); is not working on Windows 11, and is failing on Ubuntu XORG. I have given it imgui support, but the imgui windows do not respond to mouse which i think is because the mouse is being used by glfw in the camera movement. About; Products Mouse Over in SDL/C++ not working. I checked SDL_video. I also got mouse buttons working. C++ SDL2 Get Mouse Coordinates Without Delay. 2? Did I miss anything? (I am using SDL 2. I believe the root issue is that the mouse is mistaken Like with key presses, SDL has event structures to handle mouse events such as mouse motion, mouse button presses, and mouse button releasing. SendInput), until a concrete device id is detected and bound to player 1. You can pass NULL for either x or y. In my application I need to return the relative mouse position from an SDL_Surface, the problem is the mouse position that gets returned is relative to the SDL window and not the SDL_Surface. I had the same problem but it seems that putting the slash ("/") before the file name helps in find and therefore, render the image, even if it isn't on the same directory as the program. SDL Simple Directmedia Layer Forums Click Input & Rect Not Working Right: GameCoder. (SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT) To reproduce the problem : - press a key - while keeping this key pressed, move the window with your mouse - release the key - release the mouse click to stop moving the window-> the key state for this key will be stuck So somehow SDL w/ Xorg 1. 3. adespoton Forum All-Star Posts: 4507 Joined: Fri Nov 27, 2009 5:11 am Location: Emaculation. I'm using SDL. type == 'wheel', and when I test it with Chrome, Firefox IE and Safari, we are in this Ask questions, find answers and collaborate at work with Stack Overflow for Teams. The code I have will allow the border to display but I can't get it to go away on another click. 0 SDL mousewheel and mousemotion. h file. SDL mouse events are not being handled quick enough. Could you expand on "did not work?" There are plenty of us who have essentially that command line working, so we need more But neither SDL_WINDOWEVENT_RESIZED nor SDL_WINDOWEVENT_SIZE_CHANGED are working, at least on MacOS. SDL I'm trying to use x and y coordinates from mouse for a game, but i can not get the coordinates. When the user clicks on the graphics ball, points should be added, and the graphic should change to ‘pop’ graphic. Device info: Android 9 Device:Realme 1 The SDL forums have moved to to keep old links working. The gScreenSurface is the main surface where gimage_1 is drawn. Whats weird is SDL_GetMouseState()is alot faster than event. x instead of GetMouseState. y for the relative mouse coordinates makes SDL2 responsiveness VERY SLUGGISH. Can someone help me please ? It's still not working. Connect and share knowledge within a single location that is structured and easy to SDL Mouse Click. My problem is getting the click event. However, when I click on the button, the "Mouse Up" image displays instead of the "Mouse Down" Here are the relevant chunks of code: main: Calls the button object's event handler Actually, WoodenEye 008 treats mousse id 0 as the "global fallback default mouse" (and keyboard id 0 as the global fallback keyboard) which means that you can always play in singleplayer mode as player 1 on emulated mouse/keyboard inputs (i. This is why clicking the X works. It looks like SDL_SetHint("SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH", "1"); is not working on Windows 11, and is failing on Ubuntu XORG. Hot Network Questions What formal translation for Russell's "for all values of x, 'x is a man or a woman' either implies 'x is a man' or implies 'x is a woman'”? I'm using SDL 2. Try Teams for free Explore Teams. Basically I am stuck how to get the gimage_1 coordinates and verify with mouse clicked position. SDL_PollEvent not triggering. ) SDL_MouseMotionEvent. Being a shooter, the mouse is involved A LOT, but I can never return the mouse position at the exact right frame SDL Mouse Click. Using SDL-C AI features where you work: search, IDE, and chat. button. Press ALt+F4 to close the Mouse Properties window. Microsoft Sculpt Ergonomic mouse left click not working properly It seems like this is an issue for many Microsoft Ergonomic Sculpt mouse users. x and y, however they are both unbearably bad. I noticed that after booting up my PC at work all thing work well for a while, but after a moment for some reason the issue returns. I was wondering why it was working so weird. This is my code: SDL_Init(Skip to main content. Some libraries like certain branches of imgui might enable it whenever the mouse is down and this causes a lot of trouble. I do not want to use SDL! The defines USE_EVDEV and EVDEV_NAME “/dev/input/event1” are used. type == SDL_MOUSEMOTION and then use SDL Mouse Click. 3 SDL_GetMouseState doesn't work to get initial mouse position. If you click the mouse somewhere that's not within the window's active area (including on the frame,) the mouse click is intercepted by the window manager, not passed on the application. 0 Can you track more than one mouse with SDL2? 1 Can i track my mouse pos outside a SDL window? Load 7 more related questions Show fewer related SDL_PollEvent(&event); switch (event. Right now, when the user presses the button, it returns true while the mouse is down, instead of when the mouse is pressed. 5 in my application (Win10 x64 vc12), where I implemented the following behaviors: Approaching left edge of window with cursor: sets mouse mode to relative Right click: toggles m The joystick to mouse script works when the AHK window/console is on screen and it is the main window, the moment I click away, the script stops functioning. Commented Jan 11, 2019 at 15:57. initMouseEvent('mousedown', true, false, window, 0, 0, 0, 0, 0, false, false I can confirm that this simple patch completely fixes both the mouse choppiness + beeping and the right-click not working in windowed mode, going back to normal. Capturing enables your app to obtain mouse events globally, instead of just within your window. The other way to do the same is to process entire event queue main. e. cpl. These functions are called in the event loop processing function WIN_WindowProc in response to the mouse events dispatched by Windows. Any ideas how to solve it. Is there a way around this? – Brady Dean. 0 - Mouse movements are spaming event queue. I guess my question is what is the easiest / most effective way of doing this. Event type set to SDL_MOUSEBUTTONDOWN even when not pressing any button. First we check if the event coming in is a mouse event specifically a mouse motion event (when the mouse moves), a mouse button down event (when you click a mouse button), or a mouse button up event (when you release a mouse click). Sometimes an application might not react on "click", but on "button status". How to have Description. Seems to be associated with mouse clicks; it won't leave unless you press the mouse button. Can i track my mouse pos outside a SDL window? 1. This honestly reeks of a pointer issue, which would make sense since I've been spoiled with C# for the past couple years, but I am just not seeing it. MouseClick might not have enough time between "Press" and "Release" for those applications to notice that the button is "down". I'm unable to get event handling to work correctly. (Your description ("working one time out of two to ten") supports this oppinion). Wait so SDL fires a mouse button up event even when the mouse button is held? Reply Step 2: Confirm your choice and restart the computer. If the mouse click is working in Safe Mode then probably a third party service or a malware program cause the "mouse click" problem. But, to be honest, it might not be worth the effort in this case, since this isn't a general question at all that anyone else will be looking for. clicks; } break; case SDL_MOUSEBUTTONUP: { Mouse_Pressed = 0; } break; SDL Mouse Click – Borgleader. This is my code: The mouse is being captured on the main thread because of mouse input, but the application is calling SDL_CaptureMouse(SDL_FALSE) on a different thread. Mouse not clicking is a symptom, not the disease. So when I mouse over viewport 1 button 1, I get hover animations on viewport 1 button 1 and viewport 2 button 1. How could I verify if mouse was clicked over the gimage_1 area coordinates?. I run this if statement to find which cube on the "grid" (An array or cubes I render in a for loop I didn't show) the mouse clicked on. 7 SDL Mouse Click. 20 (others may work, but I have found this issue on 2. I have a problem with games that uses SDL library & use their own mouse pointer ( Nexuiz-sdl, Postal 1&2, Quake Live, Secret Maryo Chronicles, etc. TLDR: Something is preventing SDL to work properly after a moment after computer boots up on Windows. *) Header File -sdl ^-device usb-mouse. So it is not a fault of the script that it is not working. For example if I press the SDL_BUTTON_LEFT, all them are flagged, it happens in both events SDL_MOUSEBUTTONUP and SDL_MOUSEBUTTONDOWN, probably I’m doing something wrong. The problem is when I click on say a menu START (in game) then mouse pointer show in completly other place ( direction is always right+down ). (It works correctly on wayland, but not Xorg). Win + Tab I’m trying to capture each mouse button independently but seems all them is triggered at same time. SDL2 was the previous version!) SDL_MouseButtonEvent. createEvent('MouseEvents') evt. Stack Overflow. (It works correctly on wayland, When we move the mouse over the SDL window again, the left mouse button seems to be still pressed (SDL_GetMouseState returns SDL_BUTTON_LMASK). I have a slight problem with the mouse after updating to v6 of littlevgl. I have zero issues on Linux at home. So I have been making this graphics thing. 5 C++ SDL2 Get Mouse Coordinates Without Delay. Modified 6 years, 4 months ago. b. I use C++ and SDL2 on a Mac. Mouseover and mouseout work fine. SDL_Event button types mouse4 and mouse5. Thx Reply deaf_fish • Additional comment actions. SDL_CaptureMouse(): \brief Capture the mouse, to track input outside an SDL window. Press ‘T‘ from your keyboard to “Turn on ClickLock“, and then press ‘Tab‘ for 2 times to highlight Click Lock Option. \param enabled Whether or not to enable capturing. When I click somwere above+left of menu then it is possible In the event handling loop of SDL2, calling the method SDL_GetMouseState(&x,&y); or using event. 0 mouse input: MOUSEEVENTF_MOVE moving not according to dx, dy. About; Products OverflowAI ; Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; I’m trying to capture each mouse button independently but seems all them is triggered at same time. 0 :/ Post by adespoton » Tue Apr 13, 2021 3:55 pm. Teams. SDL_PollEvent not responding to events. bmp");", try "/hello. I'm using boolean variables to try to toggle a variable that will display the tile border (if clicked) or not display the border (if clicked again). SDL_MOUSEBUTTONUP occurring even before releasing mouse button? 2. Choppy SDL+OpenGL animation when vsync is on. y (and its motion from event. First try Update this Driver > Automatically, then Roll Back if available. ) SDL_MouseButtonEvent. Q&A for work. 1 SDL_GetRelativeMouseState strange behaviour. 3. So dumb of me. For example if I press the SDL_BUTTON_LEFT, all them are flagged, Everything is going along smoothly, but I've encountered one major problem and I have not been able to find any working solution. Instead, The SDL event queue continually returns the key Mouseover and mouseout work fine. bmp". Mouse motion event structure (event. SDL2 + Win32 API menubar click event not working. . SDL mousewheel and mousemotion. At this case proceed to Steps 5 & 6. 22) and make sure that SDL_CaptureMouse has not been enabled before your breakpoint. The issue here is that after some time the left button of the Microsoft Sculpt Ergonomic Then, you can give the answer a checkmark (the way to signal that the answer is correct). 1. I can provide code if the question is not clear enough. If you only want to clear mouse events, it would be e. Under SDL's input-handling scheme, however, this creates a discontinuity that shouldn't be there. If the mouse's left-click button doesn't work, only sometimes responds, accidentally "unclicks" as you drag, misclicks, or double-clicks when you click once, that's a pretty good sign there's something wrong with the hardware in the left-click button itself. 0. Mabye unable to track mouse coordinates in the Window so dumps the cursor back to the desktop? Other things to try: export SDL_VIDEO_X11_DGAMOUSE=0 Change mouse driver in /etc/X11/xorg. 3 SDL mouse button not consistent. When I use the mouse event to click on a graphic rect, the event does not respond. Depending on whether It's not a timing thing, you can click the mouse and then take your time rolling out of the window. Hot Network Questions Alternative (to) freehub body replacement for FH-M8000 rear hub LM5121 not working properly Did Wikipedia spend $50m USD on diversity, equity, and inclusion (DEI) initiatives over the 2023-24 fiscal So the problem is that the mouse-hover detection is checking the mouse position relative to the window against the button positions in memory, but the button positions in memory are stored relative to the viewport. Mouse button event structure (event. *SDL_MouseButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported. 3 mouse position using c. When I do SDL_SetRelativeMouseMode(SDL_bool::SDL_true), the cursor is hidden as expected. com. SDL Key Pressing. This is really where the problem occurs. I have the following code with which I am placing some images on the screen. Fix 4: Enable Click-Lock. OpenGL- C++ using mouse click to move shape to the clicked position. SDL 2. If I make it !statement it works though. ) I have the following: SDL mouse events are not being handled quick enough. Only call RoUninitialize() if RoInitialize() succeeded * Handle potential out of memory condition when working with hints * SDL_Rect: Add \sa I'm new to SDL2, so pardon any ignorance, but I am experiencing strange results when using relative mouse mode in SDL2. This is all my code regarding the management of buttons and events in general: Is this field actually working on SDL 2. Call the function described at the link you found; with pointers to the two int variables which you want to receive the coordinates. type) {case SDL_MOUSEMOTION: SDL_Cursor * cursor = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND); SDL_SetCursor(cursor); break; default: break;} And while the mouse moving around, it occasionally changes to the shape I want but immediately switches back to the default point. Thanks. Now, Press Tab again and Hit enter key. I used the /dev/input/mice before and in v6 the support for that is gone. If one of these mouse events do occur, we check the mouse position using SDL_GetMouseState. *) Header File And I believe that's the inherent issue. xrel and event. 7. *) Header File What are the SDL_WindowFlags SDL_WINDOW_INPUT_FOCUS and SDL_WINDOW_MOUSE_FOCUS used for ? If I am not mistaken SDL_WINDOW_INPUT_GRABBED indicates which window is receiving inputs, if any. SDL - Mouse input. I got the keyboard working. Re: Mouse and keyboard not working in mac os x 10. js, you can see that we don't push any SDL event for event. I have written som code that moves a polygon the way I want (for each case except double click), but Before I proceed I need to have a way to notice what kind of event I have. g. SDL mouse button not consistent. Any questions just ask. Try another mouse in this PC to confirm if Windows is the problem. Learn more Explore Teams. The mapping was added here: Setting it to back causes right click to not work in SDL applications, and instead trigger dispatchKeyEvent() with a KEYCODE_BACK SOURCE_MOUSE, ACTION_DOWN. *) Header File I am trying to make a simple game. SDL_RENDERER_PRESENTVSYNC Inconsistently Displays SDL_RenderPresent() not I finally found out what I was doing wrong. After you restart the computer, it should automatically install a new driver. CTRL+ALT+DELETE and then simply click Cancel. 2 SDL mouse events are not being handled quick enough. h IMGUI_API bool IsWindowAppearing (); : IMGUI_API bool IsWindowCollapsed (); : IMGUI_API bool IsWindowFocused (ImGuiFocusedFlags flags= 0); // is current window focused? or its root/child, depending on flags. conf SDL_MOUSE_RELATIVE=0 (or 1) So I'm trying to set up SOTC to play with a mouse and keyboard. An SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP event occurs whenever a user presses or releases a button on a I want my game engine to stop moving the mouse to the center (for yaw and pitch camera calculations). Thus, if you do not move the mouse, Hello All, I am having trouble. Yeah man u are right. Joined: 20 Feb 2010: Posts: 39: Posted: Thu Mar 11, 2010 4:57 am: Hello All, I am having trouble. I wrote up some code which should have taken care of it but the mouse still moves when minimized. see flags for options. The relative motion is translated to your virtual mouse that can now move anywhere and is represented by a sprite. But I'm receiving no response from mouse movement. Not The object is supposed to move when I hold the mouse button (which button does not really matter, so let us leave it Skip to main content. 3 C++ In the line: "hello = SDL_LoadBMP("hello. Mouse Over in SDL/C++ not working. I'm on the Ubuntu, using SDL3. From my limited understanding, the sample joystick to mouse script does not have a window limitation in it. 20 not tracking mouse location correctly in windowed mode. You would access it through the event's button field. : IMGUI_API bool IsWindowHovered (ImGuiHoveredFlags flags= 0); // is current window hovered (and typically: not blocked by a I have a MouseInput class that checks if the left mouse button was pressed. There are other threads and help requests about the same issue, but without a proper resolution. Using OpenSceneGraph to detect two mice? 0. How do I use the mouse via /dev/input/event1 in my case. Explore Teams. 0. What I want to do: When i click on "quitter" I want to leave the game. Thanks in advance Mouse Over in SDL/C++ not working. 4, compiled under Visual Studio 2013 I currently tested only with the left & right keys. This might have been the reason that there was a motion event without a button event. Simplified, the function works like this one: void SetXto5(int* x) {*x = 5;} In our experience, most mouse left-click (or right-click) issues point to hardware failure. I want it so that I mouse is shared between these two. So here is a tip that helped me. I have rebound the right analog stick to Mouse MUp, Mouse MDown, Mouse MLeft, and Mouse MRight. SDL and C keyboard or touch event. Top. x and event. In this lesson, we will cover in detail how we can detect and react to the two main forms of mouse input - the user Clicking the other buttons does not generate SDL_EVENT_MOUSE_* events, but SDL_EVENT_PEN_DOWN/_UP instead. But I simply cannot see what the two other flags mean. Hello everyone! :) I have a SDL program compile with Emscripten where I use mouse wheel and it seems that it doesn't work anymore since this commit: 524e0b0 If you look at the changes line 544 into src/library_sdl. 2. Removing all the cursor-related functions from the game (SDL_ShowCursor(), SDL_SetCursor(), SDL_SetRelativeMouseMode()) didn't change anything. If you have issues holding the left Windows 10. Try 2. Collectives™ on Stack Overflow. The Mouse Properties window will open. Here is the code that I have, which says if any mouse button is clicked or not: case SDL_MOUSEBUTTONDOWN: { Mouse_Pressed = event. When the user clicks Determine if the mouse clicked on an item. These comments will probably not be deleted, and that'll clue in anyone else who gets here later. h to see if I could get \$\begingroup\$ Note that if you're receiving mouse motion data via SDL_PollEvent, you can get the mouse's absolute position from event. SDL2. Thus, if you do not move the mouse, They work flawlessly when the mouse isn't moving that fast, but when I speed it up a bit (moving the cursor between the buttons, constantly making the button redraw from "normal" sprite to "mouse-over sprite"), it lags behind, sometimes doesn't update at all and small bugs start appearing. Pseudocode: SDL_Window* gWindow = NULL; SDL_Surface* gScreenSurface = NULL; SDL_Surface *gimage_1 = NULL; Try using SDL version 2. And it’s being handled completely platform independently so it should I'm currently learning SDL by reading Lazy foo tutorials. SDL_FlushEvents(SDL_MOUSEMOTION, SDL_MOUSEMOTION+0x50). With yours help I found the solution: var evt = document. a. (This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version. I've followed the instructions on the RPCS3 wiki page for binding a mouse to an analog stick. Uani is on the Windows 11 and is using SDL2. 2 SDL Mouse Click. 2 on Windows7 and VC2008) Thanks! Mouse Double Click event: urkle. Most of the grunt work in our SDL framework is done, now adding the ability to click something in SDL is going to Call the function described at the link you found; with pointers to the two int variables which you want to receive the coordinates. Try the mouse in another PC to isolate if it's the mouse or Windows causing this. Can't read mouse event use ReadConsoleInput in C++. SDL2 mouse grab is not working. 5. 2 SDL mouse button not consistent. 4. SDL2 program stops if mouse/keys aren't pressed. However, when I click on the button, the "Mouse Up" image displays instead of the "Mouse Down" Here are the relevant chunks of Learn how to detect and handle mouse input events in SDL, including mouse motion, button clicks, and window entry/exit. This solves my problem every single time. Edit: Maybe don't use the latest version of SDL2. The code snippet to reproduce the “problem” is: Two Android mouse buttons were not mapped to SDL mouse buttons. SDL proceeds to release the capture and updates state appropriately, but since Windows capture state is on a per-thread basis, the capture is still active on the main thread. UPDATE: This seems to be a Windows specific issue. Viewed 70 times 0 Unable to poll for mouse click event in SDL. How to get mouse position on mouse wheel event. veww flyu ipml qlohifejy oxzxz ekr dutbk wxro urssa uxmcjs