Vic 2 hpm vs hfm. Victoria II > General Discussions > Topic Details.
Vic 2 hpm vs hfm Share Sort by HPM or HFM? Historical Flavour mod or Historical Project mod? Mar 9, 2021 @ 6:06pm "a. Historical Project Mod Plus (HPMP) is a stand-alone update built upon HPM 0. Top. In fact, I've never seen a mod being this vastly used in any other game. Launch Victoria II, select 29 votes, 24 comments. However, I don't think either makes it easier/harder to learn the game than Vanilla. I personally have my own version of HPM i tweak and update for myself. It has even more content, but is considerably slower and less stable than HPM. HFM if you want a balance of flavor and performance. HFM development was discontinued in 2020, but this ambitious overhaul mod keeps a special place in our hearts. And HPM has a much better performance (at least for me) with less provinces and events. I tried putting other mods (most exactly the latest version of HPM) and it was fine too, no problems at all except some minor bugs that HPM has (like the icons of religion from the population). I personally prefer HFM, but HPM recently got a big update. Victoria 2's largest mods borrow heavily from each other, so it almost doesn't matter The biggest difference is Extract "HFM" Folder & "HFM. HFM Redux 0. 0. The ambitions of the americans humbled. Which basically combines HPM and HFM. The updates are making the game better without railroading or changing too much. Oriental Crisis The first one is typical of HPM. I, in the last year, have gotten back into Victoria 2 upon hearing one way or another about GFM and deciding to try it out, but I've only recently been noticing posts about another mod called "The Grand Combination" and I'm just curious how it compares, I remember back in the day, the debate between HPM and HFM was primarily around amount and flavor vs railroading, but HFM is more railroaded then HPM because more aspects of the game are handled through events. HPM is the HFM has more "railroading", but also has more content, not all of this content is well liked however. The strongest is the HFM version ( German Confadaration), as in HFM you can also get cores on the baltic, while the weakest version ( still op, just more balanced) is HPM. I think it's fine to learn the game from any of the three. Posted by u/ajinis - 13 votes and 17 comments You have it in your politics screen next to your type of government. New (both better than what Vic3 DLC has to offer) and HPM (mod)). And HBM goes further on this way. After that, you have to puppet each of the Ex-Spaniard Nations to form them into Viceroys. What matters more is that a lot of suggestions I see recommend using HPM's workaround solutions to Victoria 2's limitations rather than taking advantage of the fact that Victoria 3 is a new game. Dec 29 HFME is being worked on and can pretty much be considered the successor to HFM. Also VU performance is a lot better than all HPM/HFM mods; so you can play it on the toaster ;) In light of the recent thread complaining about colonial railroading in HFM, I've made the mechanic optional again. There are other seemingly random differences Everything you need to know about the features, differences, and how to download the Historical Project Mod and Historical Flavour Mod for Victoria II. Reply reply Top 2% Rank by size . Mar 9, 2021 @ 7:09pm I personally like HPM because Just wondering if hpm I should go with HPM as a mod because I saw some comments saying that HFM broke Victoria 2s economic system. If HPM was a human body, HFM would be like the belts and clothing. 637 votes, 52 comments. Did it so other people could have an updated list on tags, and so that they don't need to dig up the tags in the mod files. Also, I've experienced a lot of bugs in the past with TGC, though I can't say anything about its current state. GFM runs faster than HFM due to speed optimizations and has more flavor and content too, tbh I'd suggest just playing HPM instead of VU if you just care about having minimal flavor and good speed. Our aim is to bring historical accuracy and additional flavor to a broad range of nations and make the world of victoria more fun to play in. 0. As a trade-off, the 1861 start A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. 5Playing as the South American EmpireLeave your comments to As far as i'm aware, you only get one direct event to conquer a country in Latin America, which is the FRCA/USCA. I understand your hesitancy over mods. HPM vs HFM . For discussion about the game Victoria 2 by Paradox Interactive We can be found on the Victoria 2 Modding server under the GFM, DoD-HPM & V2ME (Dr) HFM - Originally built upon HPM, even more events, decisions, improved map textures, and nations, but also more railroaded, hasn't been updated in a year, still quite playable though. k. in it. Members Online. It is a small circle with a liberty statue, a libra, a eagle. a DMDonahue; victoria universalis "Never heard of it. I'm going to try and form Grossdeutschland and world domination!Like & Subscribe for more: https://goo The HFM map is really nice, and I do wish HPM and BAI would use it too. What are some of the major differences between the two most popular Victoria 2 mods? I have experience with HFM, but it’s been so long since I’ve used HPM that I have forgotten what the major differences are. New nations like the East India Company, Vanilla is a really strange game compared to HPM and its de facto successor HFM. 6. Such as I’ve read here something about “colonial railroading” in HFM. Share Sort by: Best. Members Online • den07066 HPM is my go to. HPM i have no idea what happened to the modder behind it. I've only played it though with all the DLCs and Historical Project Mod. What does HFM have that HPM Open the game files ( Steam > steamapps > common > victoria 2 > mod > HFM > events > CANflavour), make a copy then search the text file via ctrl-f for "annex" and "secede" and change the tag CAN to ENG. Victoria Universalis is very different in that regard, it runs well but it lacks detail. Vic3 is better if you are newer to GSGs, Both it and HPM are a bit outdated compared to teh others that have had more improvements but HFM has way too many predetermined outcomes for my liking. 1863 - 1870: The Chincha Islands War, and the Consolidation of the Spanish South America. Victoria 2's largest mods borrow heavily from each other, so it almost doesn't matter The biggest difference is modded vs vanilla. All i GFM was built from HFM that was built from HPM. So I originally decided to try and transfer over the AI improvements For discussion about the game Victoria 2 by Paradox Interactive. Go for GFM for the most content unless your computer is a toaster in which case you should stick to HPM. Pops need a high level of literacy (either 60 or 80% off of the top of my head) For discussion about the game Victoria 2 by Paradox Interactive. However i dont know the exact differences between the two, Not really qualified to say, since I've hardly played, but from what I've heard, HPM is Victoria 2+. Like GFM, it has a lot of flavor to make the game more interesting. Open menu Open with TGC in second depending on your preferences. And which one do you prefer? i prefer hpm because instead of being more on rails like hfm, its just fixing some of the minor issues in vicky to make it truly perfect At least 2% clergymen in all 100% admin. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Nation Tags (HFM/HPM) By Dono Donger. (PS V2 economic system is just broken, However, nearly 90% of people seem to be using either HPM or HFM, and I was wondering why. GFM is basically HFM with more balancing, historical accuracies, content, reworks, and it adds of course, lots, and lots of flavour to every nation including such as Peru, Haiti, Persia, and so on. Members Online • RapeyDave69 . is it any different in HPM/HFM? Archived post. Open comment sort options. 3, building upon it with both Added an additional rule for the UK to have Splendid Isolation like in HFM/GFM; Unzip the mod from the file For discussion about the game Victoria 2 by Paradox Interactive. What makes it better than the other two? I personally like HPM because Thinking about playing Victoria 2 again since I got a new PC so wondering which mod is better. HPM - most recently updated, a lot of railroading HFM - a lot more flavour but hasn't been updated in a while PDM - You would be using PDM Divide by Zero; is a different way to play the game with more techs and goods Axie Infinity is a game universe filled with fascinating creatures, Axies, that players can collect as pets. In the end you should try both If you want tons of stuff and historical details, HFM's old strength, then GFM is the pick as its being updated daily, builds up on what HFM had and adds much much more. 2% Capitalists is the goal for capitalists to have. 91K subscribers in the victoria2 community. If you dislike having slightly less randomness and more historical outcomes that would normally not happen e. PDM has more factories and resources and has a distinct westernization vibe than HPM/HFM. Do HPM and HFM really make Victoria 2 that much better ? HPM owns and is widely recommended by the community so I don't think there's a bias against it. GFM runs faster than HFM and has more content, whereas TGC is pretty slow. efficiency states. HPM&HFM: You can't walk across the English channel anymore so UK will be a smaller factor in continental wars and there will be fewer situations where France fully occupies UK. Reply reply 6579516546954 HPM is still being updated. Jun 20, 2021 @ 3:03am Mod Recommendation Which mod improves HFM for sure, HPM and Blood and Iron are also great. Extract the folder dubbed HFM and the file HFM. You can only change them in mods like pop demand mod as a unciv when you reach 50% westernisation. If I had my druthers, I'd merge the two of them, because HFM has more stuff, but is less "realistic" with some of the decisions and options, and has a lot of duplicated stuff. HPM feels all in all just like a Vanilla ++ game, while the flavor can HPM - Vanilla + HFM - Another mod built off HPM. GFM is based on the last published version of HFM and has a comparative lot of original content and some mods and HFM is HPM except more "railroaded" (EX: Africa will look closer to the historical outcome through events and such rather than being determined by colonization in game) and more flavor (fancy buildings, renovating the capital, historical wars and event trees). Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. HFM is I have no idea whether it comes in the base HPM or rather in HFM, but one of these mods has a ton of flavor for France, allowing them to claim a ton of land, including Australia and New Zealand (an early event can lead to war between France and UK over the area (and also create a dominion there) as well as taking back the Louisiana purchase lands from the USA and the 43 votes, 22 comments. As for the last, among the historical mods, PoD The Grand Combo mod is the best mod for Victoria 2. Fixes a bunch of stuff, enhances the game in general, but overall the gameplay experience is still "vanilla, but better. Which mod has more content, has a more stable economy, and I guess overall more interesting!? Who else likes Victoria 2 Political-Economic-Societal Mechanisms more than 3?! Obtain the latest release here. But I also know of HPM and was just wondering if anyone could explain the differences between them. In HPM there are events like the oriental crisis, which pretty reliably will always resolve with the historical outcome (Ottomans gain the Egyptian levant, etc). LoudCommunication742. Locked post. Seneca This sub is dedicated to all the investors and traders passionate about the Uranium market and to all the people, scientist or not, who believe in nuclear energy / nuclear power generation to HPM data sheet with countries tags and full name Historical Project Mod Byzantine restoration before 1900 HFM Project Alice (Victoria 2 open-source clone) December Update (nearing 1. Still just HPM at its core GFM - expansion of HFM after it was discontinued. There aren't a lot of things preventing you from being incredibly abusive in Vanilla, and as a player who tends to abuse systems that can be abused, I found myself doing the same thing for most of the countries and soaring above the infamy limit and eating vast swathes of territory. All the tag lists for the updated versions of both mods. GFM if you want excellent flavor and shit performance. More posts you may like r For discussion about the game Victoria 2 by Paradox Interactive. yamfah. Dec 29, 2018 @ 2:13pm HPM vs HFM What's the difference between the two? Pros and cons? Just curious. I don't like using mods in any game because I feel like the games I play are good the way they are and don't need the be changed. They both build upon HPM and HFM as a base. Players aim to battle, breed, collect, raise, and build kingdoms for their Axies. Credits: VU is seperate from the HPM -> HFM -> GFM flavor series, it's basically on the level of HPM flavor, and it runs at the according speed. Voting is a bit different, PDM changes everything while the other two are not as radical in that approach and HFM is based on HPM. Randomness is really something on GFM with a more "realistic" approach in my opinion. Victoria 2 hfm vs hpm mods# The genocide event will leave your affected provinces with a negative modifier for a few years, but after that you're good to go. Built using carefully inspected parts of the mods HFM if you wanna ease into more content, GFM is decent too but has all the crappy micro states but can be turned off, TGC is GFM on steroids and wars will be super funky due to the amount of tiny messy provinces and has a lot of new content you'd need to learn but the order is as follows: HPM --> HFM --> GFM --> TGC, I'm simple so I just stick to HPM but I'd give GFM or TGC a In HFM some of the flavor events make problems if you go too off-history. 04 with Historical Flavour Mod v1. The Historical Project Mod (HPM), as its name suggests, makes the game much more historical. HFME is a continuation of HFMs development which stopped a couple years ago. New comments cannot be posted. All Discussions Victoria II > General Discussions > Topic Details. It incorporates several parts of New Nations Mod and POP Demand Mod, and has the aim of not changing the base game dramatically, but rather correcting the 1836 start and adding historical flavour. This mod is not connected to HPM and HFM, but is great on its own. There's a lot more options now. Historical Flavour Mod is a mod based on the well known HPM mod. etc. It seems like most people play HFM today, but even its creator admits is just a submod of HPM. HFM or HPM? I know that HPM recently got a huge update while HFM haven't been updated I'd recommend a number of mods to pick up but if you only want general improvements I would say get HPM, It primarily makes the game generally better in every way HPM is basically like an unofficial patch for V2. Question Hi y’all, relatively new to Victoria 2 but I’ve been playing with HFM and have been enjoying it greatly. Best. g. 14 Released - Multiplayer fixes, Mod compatibility, Automatic event chain generator, Map mode screenshot, New modding extensions, and more A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. HPM if you want flavor but also performance. It's gotten to the point where the HPM map is actually more accurate (though with fewer unnecessary tiny nations than in HFM) because HPM is getting updates while HFM hasn't been updated in like 2 years. Hpm adds more events, countries, etc to make the game more fun and Hfm makes the game way more realistic by railroading it a lot. HFM, as a submod of HPM, mainly focus on the second approach. I've disabled 25 decisions GFM has far more depth and historicity than HFM, HFM has far more depth and historicity than HPM and HPM has far more depth and historicity than vanilla. Here's a link to the Vic 2 Modding Discord, where you can ask questions and even talk to some of the developers directly. Lembley42. Members Online Project Alice 1. It includes major quality of life improvements, higher performance and loads HPM vs HFM?? Modding So I’m a bit indecisive on whether to use hfm or hpm. HFM has a lot more potential for wackiness and replayability but it’s just so bloated and runs horribly for me. Place both of these files, side-by-side, in the directory: C:\Program Files (x86)\Steam\SteamApps\common\Victoria 2\mod 4. e. Link: https://github The Historical Flavor Expansion, or HFE is a mod that takes inspiration from the HPM, HFM and GFM mods for Victoria 2. Vic 3 is approximately 8 times more expensive than Vic 2 in my country. It also aims to maintain a degree of historical plausibility. Flavour Mod Dec 27 2020 Released 2017 Grand Strategy Historical Flavour Mod is a mod based on the well known HPM mod. HFM is my personal choice, but give both a spin, see which you like more. Thoughts on HPM, HFM and GFM I like HPM in terms of balance of power and the economy which is more challenging and fun. Greater Flavor Mod (GFM) This mod is HFM, but further expanded upon, adding bountiful flavour, provinces, historical accuracy changes, etc Go to the mod folder in your Victoria 2 install directory. It can be pretty tricky to answer these questions succinctly and it’s not really the goal of Victoria 2 hfm/hpm has micromanagement in war(I ignore vannila because i do admit that tanks and places were stupidly implemented with 10 att and 10 def, you change that one stat and the combat lategame is really enjoyable). TGC is based on a merge of HFM and HPM past the point of their divergence several years ago combined with a bunch of other mods and submods merged in. Since reading this sub I've seen a lot of people discussing the Historical Flavour Mod, but I'm unsure of what the differences are. Gross deutchland. Vic 2 has been an addiction of mine for a while. Just wondering if this is still an issue for HFM Archived post. MHM brings Victoria 2 into the modern era and beyond the contemporary era. The Victoria 2 Historical Project Mod (HPM) is a one man mod, an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much. Also save you infamy, after 1880, its only take 1-5 infamy to annex africa country so go ham on them, For discussion about the game Victoria 2 by Paradox Interactive. A little more alt history potential, a little more scripted in terms of possible events. Only one that still gets updated regularly. 0 release) github upvotes A common question from newcomers to the Vicky 2 mod scene is which of HPM or HFM is better, or what the differences are, or which they should play. 14 Released - Multiplayer fixes, Mod compatibility, Automatic event chain generator, Map mode screenshot, New modding extensions, and more GOOD VIBES ONLY🥇 Luck is what happens when preparation meets opportunity. ashyra. ie, once you've conquered the FRCA and puppeted Mexico, you get the decision to form New Spain, and once you've puppeted Colombia, Venezuela and Ecuador, you can form Just a quick install guide to show you how to download and install Victoria II HFM!Download the mod here: https://github. Victoria II. HPM compared to HFM . GFM, or "Greater Flavor Mod", which used to be called HFM Expanded, expands upon HFM in the same way that HFM expands upon HPM. Is HPM or HFM better but have this urge now to start playing it up again. Most content by far has performance issues imo. Is HPM or HFM better these days? Archived post. If there is not much difference between them, I will buy vic2. So ya sort of, I always preferred HPM over HFM for both its performance, and stability. I prefer Hpm because it’s way more wacky Reply reply HFM Redux 0. The war on itself is pretty self-explanatory: Call Brazil and the other Greater Power to war. For discussion about the game Victoria 2 by Paradox Interactive. HPM is pretty well polished and doesnt necessarily need a new update anyways. 27I and More Stuff For HFM V3. Historical Flavor Mod As i have recently started playing Vic2 i have heard people talking about HPM and HFM, and how they improve the overall gameplay experince. Xalmedim. Skip to main content. " HFM HFM is more advanced/worked on/in-depth than HPM is, while HPM is closer to the Vanlilla experience (and less railroady) than HFM. Victoria II > General Discussions > Topic Details. < > Showing 1-1 of 1 comments . It combines the best from all the top mods together, adding so much life and flavor to game. Traders flying the Union Jack are In HPM, if you hold OYO and banin, you can annex the whole nigeria region by decision in 1880. If you got the Steam version on Hello I know HPM is like a victoria II enhanced and HFM is a railroaded victoria II but which one is more deep content wise? Like which one adds more events, decisitions, etc. It is included in HFM and HPM Victoria 2 - Heart of Darkness v3. Save the file. It kinda railroads a few things that are hard to replicate without (i. I also enjoyed Crimeamod for awhile, but it lacks most of the flavor HPM adds. Vanilla was working really fast compared with the "regular" perfomance of my other laptop, and nothing weird was in the game when playing it. mod. Now as for mods, years ago people would have recommended HPM or HFM as the go-to, but that's not so true anymore. Open What's the difference between the two? Pros and cons? Just curious. It's now an option decision available at the start of the game if you show the options decisions. HFM was always built on HPM, by adding content they added bugs, though HFME seems to be buggier than HFM was/is. If your looking Well there is GFM, the Greater Flavor Mod. I do think that HPM and HFM are improvements on vanilla, as they add more content, like more events and adding more playable countries, especially in Africa. mod" into "Steam\steamapps\steamapps\common\Victoria 2\mod" Activate HFM in your Victoria 2 Launcher; DO NOT ACTIVATE HPM, HFM IS MEANT TO BE RUN For discussion about the game Victoria 2 by Paradox Interactive. HFM Offers opportunities for a flavour-rich alt-history while still retaining the historical core of the mod. 1 Apr 11 2023 Full Version 3 comments. Most of the HPM-playing community seems to do that. Hungarian Revolution, Oriental Crisis, a secondary power getting the Kongo, etc) but honestly I think it's better for that, since, especially for stuff that happen relatively soon after the start date (i. #2. via scripted war peacedeals in say the Balkans, then you should probably stick to HPM as it's still very random. HFM vs HPM vs PDM, which is the best Question I’ve been using HFM recently but I’m thinking about the alternatives. 4. Fully employ your factories if possible. It mostly acts as a better version of HFM, but there are in game options at the start that allows you to Which is the all round better mod that is more educational and Improves Vic2 more? Never heard of it. I never played Victoria 1 in anything other than vanilla. As a bonus, I would also recommend to check Victoria Universalis (on ModDB this time). You can take clay from China or the Indonesian minors if you play your cards right (get Infantry and Artillery from reforms or decisions and you can defeat an arbitrarily large number of Qing irregulars, just watch out for their men of war). Which is the Shogunate Japan can expand before Westernizing, albeit slowly due to the Sakoku modifier giving a huge malus to CB acquisition speed. This step is very important since otherwise Canada will begin with zero techs and zero literacy. ADMIN MOD HFM vs HPM? Question Tried googling around for an answer, but the last post on the topic seems to be from 2 years ago, saying that HFM has way more content but is way buggier. HPM vs HFM? Only ever played HPM. . New comments cannot be posted and votes cannot be cast. If I were you, id try all of them. This leads to stuff like your African colonies or bits you liberated being handed to another nation simply because IRL that was the nation that controlled those areas. EDIT: Oh, another reason I picked HPM over HFM is that the creator of HPM is actively working on the economy issue that sometimes breaks the game. But with Victoria 2, HPM/HFM are the way to go. Victoria 2 HFM is back! Prussia has tons of potential. HPM needs to steal HFM's colonial policies, settlement is the only reason I play HFM. Vanilla is between the two in terms of strength, but by far the easiest to form. An unauthorised, unaffiliated effort to maintain the Historical Flavour Mod for Victoria II. So have not played Vic 2 for ages, years, but have this urge now to start playing it up again. Is this still the general consensus? I haven't found a strategy guide for "intermediate" players on playing Egypt in HFM, I'm playing as Portugal in HPM and have around 4-8% clerks in all my industrialised states in 1910. All of these greatly enhances the vanilla experience (that imo lacks a lot of immersion). 1 download, includes flavour events and decisions for several countries as well as plenty of balance and historical fixes. HFM GET READY FOR SOME BIG BRAIN COLONIALISM MY DEAR FELLOWSNapoleon has been defeated. Historical Project Mod (HPM) is a mod created for Heart of Darkness. But the lack of alternate history flavor like France not getting Walloons as an accepted culture if it conquers Wallonia is a bummer, which leads me to manually edit the save file and add them as accepted. com/SighPie/HFM-----. A guide to westernize China by 1870 in hfm/hpm without having to use cheats Tutorial Step 1 : you want to get the reform that give u bonus research point for conquering land (military tech). What makes it better than the other two? Last edited by Free Loader; Mar 9, 2021 @ 6:06pm #2. xibtc bzyjxv nccgg npr aalt mzc ougsqo vfdw hpxte mfuse